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Camera Swap! 📸 [2 Player Obby]

Camera Swap! 📸 [2 Player Obby]

A Roblox experience owned by Wheel-chair Studios.

ObbyENco-opvision swap mechaniccave theme

Camera Swap! 📸 [2 Player Obby] is an obby experience created on 2023-10-03. It currently has 19 players and 2,003,138 lifetime visits. The game holds 27,124 favorites and maintains a 78% like percentage. Designed for two players, it features a vision-swapping mechanic within a cave pit setting.

Description (written by the developer; not a statement by this register)

🛑IF ANY BUGS PLEASE REPORT THEM TO THE GROUP WALL!🛑 ⚠️ This Obby is a 2 player game, to get the best experience, play with a friend. ⚠️ Prepare to embark on a daring journey into the depths of an imposing cave pit alongside your trusted companion. But this isn't any ordinary obby, in this pit, you and your partner's vision is swapped, meaning you'll be playing from each others point of view. How to Play: - Go up to someone you'd like to partner with. - Press the "Request Partner" button. - They'll receive a notification saying you've requested a partnership with them. - If someone requests to partner with you, press "Accept" to be partners - That's it, now embark on your journey! Credits: LeCrabCurry - [Scripting, UI Design] Legitjj - [Building, Modeling] tags: roblox, obby, 2 player, steep steps, mountain, roblox game, popular, fun, easy, rthro, altitude, climbing, hard

Last updated by the developer 15 Jun 2026, 03:49 UTC.

19
playing (measured 11 Aug 2026, 14:21 UTC)
2,003,138
lifetime visits
78%
liked (1,237 👍 / 349 👎)
27,175
favourites (13.6 per 1k visits)
3 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:2112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Players
399 R$
Gravity Coil
199 R$
Speed Coil
99 R$
Lantern
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,453,927 · 100.0% win
You ascended 50m! · progression425,724 · 99.2% win
You ascended 100m! · progression212,935 · 56.1% win
You ascended 150m! · progression75,964 · 26.5% win
You ascended 225m! · progression33,602 · 9.5% win
You Ascended 300m..? · progression7,233 · 2.7% win
Met a Developer! · social1,122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3378no change
14 Aug 2026, 09:3278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.