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[👨‍🌾]⚡NEED MORE ENERGY⚡

[👨‍🌾]⚡NEED MORE ENERGY⚡

A Roblox experience owned by CheesyGames.

SimulatorENschool lifeenergy managementmultiple endings

[👨‍🌾]⚡NEED MORE ENERGY⚡ is a simulator experience created on 2024-06-16. It records 67,085,513 lifetime visits and 481 concurrent players. The title holds an 85% like percentage and 130,327 favorites. Creators include Queijitolol2 and LuGgames. The game supports English, Portuguese, French, and Spanish.

Description (written by the developer; not a statement by this register)

This game is translated in English 🇬🇧, Portuguese 🇧🇷, French 🇫🇷 and Spanish 🇪🇸 After only sleeping for 43 hours this weekend, you wake up on Monday but you are still exhausted and you need to go to school (or not). Your goal is to gain energy and discover all the possible endings. ⚡ But… do you NEED MORE ENERGY? ⚡ Join our group if you want to support us! Creators: Queijitolol2, LuGgames. Scripter: LuGgames 🚀 Roblox Premium Benefits: Premium Hats & Premium Clothes! Thank you all for the support we really apreciate it ❤ This game is of the "Need More" genre and is inspired by "🔥NEED MORE HEAT🔥" and "🛏️ NEED MORE AWAKE 🛏️"

Last updated by the developer 6 Sept 2026, 00:23 UTC.

98
playing (measured 14 Sept 2026, 05:50 UTC)
69,660,711
lifetime visits
85%
liked (23,229 👍 / 4,086 👎)
142,785
favourites (2.0 per 1k visits)
16 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,46077924 August 202614 September 2026
500 measurements spanning 21 days, net -142. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Sept 2026, 05:5098-8
14 Sept 2026, 04:50106-53
14 Sept 2026, 03:50159-16
14 Sept 2026, 02:50175-49
14 Sept 2026, 01:50224-58
14 Sept 2026, 00:50282-370
13 Sept 2026, 23:50652+135
13 Sept 2026, 22:50517+58
13 Sept 2026, 21:50459no change
13 Sept 2026, 20:50459-56
13 Sept 2026, 19:50515-80
13 Sept 2026, 18:50595+4
13 Sept 2026, 17:50591+22
13 Sept 2026, 16:50569-38
13 Sept 2026, 15:50607+85
13 Sept 2026, 14:50522+31
13 Sept 2026, 13:50491+72
13 Sept 2026, 12:50419+35
13 Sept 2026, 11:50384+66
13 Sept 2026, 10:50318first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Energy (Speed)
999,999,999 R$
Use your Own Character
99,999,999 R$
Emote Pack
49 R$
Brainrot Pack
39 R$
Meme Pack
19 R$
Hat Pack#1
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Very Bad Ending6,166,397 · 31.4% win
Good Ending...? · progression6,054,379 · 23.1% win
Bad Ending · progression1,940,670 · 7.1% win
Good Ending! · progression348,170 · 0.30% win
Garden Ending · progression293,946 · 2.7% win
Christmas Ending! · progression56,867 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 202622 October 2026
564 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 564
Measured (UTC)% likedChange
22 Oct 2026, 14:0385no change
12 Oct 2026, 14:0285no change
2 Oct 2026, 14:0185no change
22 Sept 2026, 14:0085no change
14 Sept 2026, 05:5085no change
14 Sept 2026, 04:5085no change
14 Sept 2026, 03:5085no change
14 Sept 2026, 02:5085no change
14 Sept 2026, 01:5085no change
14 Sept 2026, 00:5085no change
13 Sept 2026, 23:5085no change
13 Sept 2026, 22:5085no change
13 Sept 2026, 21:5085no change
13 Sept 2026, 20:5085no change
13 Sept 2026, 19:5085no change
13 Sept 2026, 18:5085no change
13 Sept 2026, 17:5085no change
13 Sept 2026, 16:5085no change
13 Sept 2026, 15:5085no change
13 Sept 2026, 14:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.