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🧊 NEED MORE COLD 🧊

🧊 NEED MORE COLD 🧊

A Roblox experience owned by Kalako Studios.

RoleplayENroleplaystrict parentconvincing mechanic

NEED MORE COLD is a roleplay experience created on January 3, 2024. It currently has 82 concurrent players and 95,084 favorites. The title has accumulated 46,427,582 lifetime visits with a 79% like percentage. The game involves navigating tasks to lower temperature for a concert.

Description (written by the developer; not a statement by this register)

It's a Friday morning and Ariana Grande is having a concert at school! You really wanna go, but you have a fever and you're burning with heat. Try to convince your weird strict mom that you aren't sick so you can go to school! There is a problem though. Your strict mother doesn't let you go so easily, and you have to struggle past multiple tasks to decrease your temperature. YOU NEED MORE COLD! All credit goes to MaxXD_22 for making "NEED MORE HEAT" for inspiring this game and this more linear type of ending games. This game wouldn't exist without the creation of his game so play his game if you haven't already. Play my other game: "go to school at 3 am", in my profile. It was inspired by 'buying food to feed your cat' by Jimmalonia, ”go poop at 3 am”, ”get divorced at 3 am”, ”get a drink at 3 am”, ”get a snack at 4 am” Tags: Endings, Need More Cold, Strict

Last updated by the developer 5 Jun 2025, 15:53 UTC.

82
playing (measured 10 Aug 2026, 15:02 UTC)
46,427,582
lifetime visits
79%
liked (21,663 👍 / 5,670 👎)
97,872
favourites (2.1 per 1k visits)
3 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0298first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Help Pass
150 R$
Use Your Avatar
139 R$
2X COLDER
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GOOD ENDING (maybe?) · progression4,893,786 · 48.9% win
BAD ENDING · progression518,755 · 3.3% win
Dark Ending · progression448,993 · 3.5% win
Insane Ending · progression445,194 · 2.6% win
Unexpected Dark Ending · progression293,714 · 2.2% win
NIGHTMARE · other181,515 · 0.50% win
Nuke Ending · progression6,891 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked23 August 202612 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 14:4679no change
2 Oct 2026, 14:3879no change
22 Sept 2026, 14:3779no change
12 Sept 2026, 14:3579no change
2 Sept 2026, 14:3379no change
23 Aug 2026, 14:2279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.