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🤫 NEED MORE MEWING 🧏‍♂️

🤫 NEED MORE MEWING 🧏‍♂️

A Roblox experience owned by Boxlike.

RoleplayENmewingchaosroleplay

🤫 NEED MORE MEWING 🧏‍♂️ is a roleplay experience created on 2024-02-25. It has accumulated 27,312,952 lifetime visits and 140,777 favorites. Currently, 15 users are playing. The game holds an 85% like percentage. The description references jawline sharpening and mogging themes.

Description (written by the developer; not a statement by this register)

Man my jawline is wack.. Good thing grandpa had something in store! Mog everything to sharpen your jawline, to become the mogging overlord! Mew endings coming soon! Join the group and like the game for 25% more walkspeed! Disclaimer: This game uses auto-translate for many languages, so some text might not be correct. TAGS: CHAOS, NMH, Heat, Cold, Smart, Poo, MOG, Mew, Need more

Last updated by the developer 4 Apr 2026, 17:32 UTC.

15
playing (measured 10 Aug 2026, 14:32 UTC)
27,312,952
lifetime visits
85%
liked (15,785 👍 / 2,809 👎)
145,655
favourites (5.3 per 1k visits)
25 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Task Helper
399 R$
Own Avatar
249 R$
Custom Music
149 R$
2x MOG
149 R$
First Person
99 R$
(MULTIPLAYER ONLY) Mog All
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Realization Ending · progression1,314,274 · 19.8% win
Good Ending · progression994,061 · 8.1% win
Multiplayer · social856,029 · 10.3% win
Traitor Ending · progression739,611 · 12.2% win
Fanum Tax Ending · other453,148 · 3.8% win
Skibidi Ending · progression377,794 · 5.5% win
Ohio Ending · progression341,656 · 2.4% win
TikTok Party Ending · other184,266 · 1.0% win
Secret Ending · secret174,306 · 2.4% win
CaseOh Ending · other97,659 · 0.80% win
Bad Ending · progression93,690 · 3.4% win
Grimace Ending · progression74,790 · 1.6% win
Camping Ending · progression37,144 · 0.40% win
RNG ending · progression907 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0085no change
23 Aug 2026, 15:4785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.