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IMPOSSIBLE Obby to Heaven 😇

IMPOSSIBLE Obby to Heaven 😇

A Roblox experience owned by The Mega Obby Group.

ObbyENparkourdifficulty progressiongroup incentive

IMPOSSIBLE Obby to Heaven 😇 is an obby experience created on 2024-01-08. It has 103,938,210 lifetime visits and 7,960,626 favorites. Currently, 404 players are active. The game holds a 77% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

👼 Welcome to Impossible Obby to Heaven! This is one of the hardest Obbies on Roblox. 😇 ⭐The game starts off easy, but every 20 stages, it gets a bit harder to the point where it is near impossible.⭐ ✅ Like, ⭐ Favourite and... ➡️Join the group to unlock a free skip! https://www.roblox.com/groups/16271981/The-Mega-Obby-Group#!/about⬅️ UPDATE: - Christmas - Nerfs - Free skip every 12 hours forever! Tags: Obby, Parkour, Platformer, Obstacle Course, Tower, Easy, Hard, Impossible, Difficulty Chart, DCO, Lava, IMPOSSIBLE

Last updated by the developer 7 Jan 2026, 23:35 UTC.

99
playing (measured 2 Sept 2026, 03:50 UTC)
104,917,602
lifetime visits
77%
liked (114,325 👍 / 33,646 👎)
8,021,421
favourites (76.5 per 1k visits)
8 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9955132510 August 20262 September 2026
273 measurements spanning 23 days, net -264. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–619 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 273
Measured (UTC)PlayersChange
2 Sept 2026, 03:5099-76
2 Sept 2026, 02:50175-33
2 Sept 2026, 01:50208+7
2 Sept 2026, 00:50201-30
1 Sept 2026, 23:50231-4
1 Sept 2026, 22:50235-53
1 Sept 2026, 21:50288+10
1 Sept 2026, 20:50278-41
1 Sept 2026, 19:50319+7
1 Sept 2026, 18:50312-40
1 Sept 2026, 17:50352+8
1 Sept 2026, 16:50344+34
1 Sept 2026, 15:50310-36
1 Sept 2026, 14:50346+34
1 Sept 2026, 13:50312+12
1 Sept 2026, 12:50300+2
1 Sept 2026, 11:50298+40
1 Sept 2026, 10:50258+28
1 Sept 2026, 09:50230+45
1 Sept 2026, 08:50185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
899 R$
Admin Commands
699 R$
Slap Hand
599 R$
Fusion Coil
399 R$
Easy Mode
299 R$
Gravity Coil
299 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome52,510,852 · 100.0% win
EASY · other33,164,194 · 100.0% win
AVERAGE · other23,571,980 · 77.1% win
MEDIUM · other16,293,943 · 56.2% win
HARD · other8,478,994 · 31.7% win
CHALLENGING · other4,865,684 · 19.2% win
EXTREME · other2,596,622 · 10.2% win
INTENSE · other1,218,376 · 5.3% win
CRAZY · other343,420 · 1.6% win
ABSURD · other147,559 · 0.60% win
IMPOSSIBLE · other68,298 · 0.30% win
WINNER! · progression52,837 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 20262 September 2026
274 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 274
Measured (UTC)% likedChange
2 Sept 2026, 13:1677no change
2 Sept 2026, 03:5077no change
2 Sept 2026, 02:5077no change
2 Sept 2026, 01:5077no change
2 Sept 2026, 00:5077no change
1 Sept 2026, 23:5077no change
1 Sept 2026, 22:5077no change
1 Sept 2026, 21:5077no change
1 Sept 2026, 20:5077no change
1 Sept 2026, 19:5077no change
1 Sept 2026, 18:5077no change
1 Sept 2026, 17:5077no change
1 Sept 2026, 16:5077no change
1 Sept 2026, 15:5077no change
1 Sept 2026, 14:5077no change
1 Sept 2026, 13:5077no change
1 Sept 2026, 12:5077no change
1 Sept 2026, 11:5077no change
1 Sept 2026, 10:5077no change
1 Sept 2026, 09:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.