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🧠 NEED MORE IQ 🧠

🧠 NEED MORE IQ 🧠

A Roblox experience owned by Cactus! Studios.

RoleplayENsimulationnarrativepuzzle

NEED MORE IQ is a roleplay experience created on January 11, 2024. The game has accumulated 10,059,101 lifetime visits and 13,232 favorites. Currently, 19 players are active. The title holds an 84% like percentage. The description indicates the project is unfinished with additional endings planned.

Description (written by the developer; not a statement by this register)

This game is not finished yet! More endings are coming but the first one is full working. It's the last day to go to university. You are lazy and you have never studied but today you wake up and everything has changed. You want to be the smartest but you need more IQ. Hurry up, convince dad that you're smart! Credit goes to MaxXD_22 for making "NEED MORE HEAT" for inspiring our game. Games "NEED MORE COLD" and "NEED MORE MONEY" have also inspired us. Tags: endings, need more, heat, need more cold, need more heat, strict mom, strict dad

Last updated by the developer 12 Oct 2024, 21:24 UTC.

19
playing (measured 10 Aug 2026, 17:18 UTC)
10,059,101
lifetime visits
84%
liked (4,387 👍 / 861 👎)
13,475
favourites (1.3 per 1k visits)
11 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1833first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 IQ
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending? · progression994,716 · 11.2% win
Weird Ending · other26,052 · 0.00% win
Telekinesis Killer · other351 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2084no change
23 Aug 2026, 20:1984no change
13 Aug 2026, 20:1884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.