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😡NEED MORE, KAREN?😡

😡NEED MORE, KAREN?😡

A Roblox experience owned by 7-Day Games.

RoleplayENcustomer service simulationhorror comedymultiple endings

😡NEED MORE, KAREN?😡 is a roleplay experience created on 2024-01-18. The game has accumulated 6,205,404 lifetime visits and 20,788 favorites. It maintains a 61% like percentage. Currently, zero users are playing. The description indicates the project is unfinished with more endings planned.

Description (written by the developer; not a statement by this register)

NOTE: GAME IS NOT FINISHED!! MORE ENDINGS TO COME!! It's a usual morning at your job making burgers. It was supposed to be perfect until KAREN comes in the door! You have to fill all her tasks and requirements because you know what they say: the customer is always right! Adventure through multiple obstacles to try and satisfy this KAREN needs. ✨UPDATE - "Revenge Ending" ADDED Tags: NEED MORE, NEED MORE HEAT, NEED MORE COLD, fun, Roblox, sleep, NEED, MORE, MILK, funny, comedy, dad, weird strict dad, Residence Massacre, horror dad, possessed dad, horror

Last updated by the developer 21 Feb 2025, 19:07 UTC.

0
playing (measured 10 Aug 2026, 17:46 UTC)
6,205,404
lifetime visits
61%
liked (3,673 👍 / 2,373 👎)
20,854
favourites (3.4 per 1k visits)
18 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Good ending...? · progression267,864 · 15.4% win
Burnt Patty Ending · progression224,321 · 11.1% win
Manager Revenge Ending · progression191,763 · 10.5% win
Cat Ending · progression28,008 · 1.8% win
Ratatouille Ending · progression10,391 · 3.7% win
Uno Reverse Ending · progression8,192 · 1.8% win
Nuke Ending · progression4,645 · 0.00% win
Car Ending · progression4,116 · 0.60% win
Bad Ending · progression3,285 · 1.2% win
Dance Ending3,172 · 0.00% win
Collected All Legos · collection1,188 · 0.60% win
Collected All Rare Legos · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6113 August 2026 — 61 % liked23 August 2026 — 61 % liked2 September 2026 — 61 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:4861no change
23 Aug 2026, 23:4761no change
13 Aug 2026, 23:4661first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.