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🔥NEED MORE AURA🔥

🔥NEED MORE AURA🔥

A Roblox experience owned by Boxlike.

Social & hangoutENsocial simulationmeme culturestatus ranking

🔥NEED MORE AURA🔥 is a social-hangout experience created on 2025-03-13. It currently has 41 players, 7,107,949 lifetime visits, 740,094 favorites, and a 76% like percentage.

Description (written by the developer; not a statement by this register)

Unc says you have no aura. No confidence. No presence. Just a plain, aura-less existence. And that? That’s unacceptable. New endings coming soon! Join the group and like the game for 25% more walkspeed! Disclaimer: This game uses auto-translate for many languages, so some text might not be correct. TAGS: CHAOS, NMH, Heat, Cold, Smart, Poo, MOG, Mew, Need more, HUZZ, AURA

Last updated by the developer 4 Apr 2026, 17:33 UTC.

41
playing (measured 10 Aug 2026, 14:32 UTC)
7,107,949
lifetime visits
76%
liked (2,845 👍 / 879 👎)
757,979
favourites (106.6 per 1k visits)
13 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3271first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Your Own Avatar
249 R$
Custom Music
149 R$
2x Aura
149 R$
See In First Person
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression659,603 · 23.2% win
Jailed Ending · progression388,355 · 16.5% win
Fined Ending · progression106,099 · 5.4% win
Eviction Notice Ending · progression74,124 · 3.2% win
Defeated Ending · progression41,368 · 1.2% win
Pulled Ending · progression23,009 · 1.2% win
One True Fan Ending · progression20,133 · 0.80% win
Easter 2025 Ending · progression10,949 · 0.00% win
Unpullable Ending · progression6,357 · 0.20% win
Lazy Ending · other1,425 · 0.10% win
Celestial Puller Ending · progression932 · 0.00% win
Indecisive Ending · other296 · 0.00% win
Chimney Ending · progression208 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:4976no change
23 Aug 2026, 22:4976no change
13 Aug 2026, 22:4876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.