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subsections 2 (PM 6:06)

subsections 2 (PM 6:06)

A Roblox experience owned by Subsections 2 dev group.

HorrorENhorrorfangamelevel-based

Description (written by the developer; not a statement by this register)

I do check feedback on likes and dislikes, please leave feedback there. Don't care if you insult the game there also. Currently has 141 mainline levels Current primary (30+ levels) modes: Normal, Hard, Easy, Extreme Current secondary (5+ levels) modes: Impossible, Insane Current tertiary modes: Nightmare ---__________--- A pm 6:06 and PM devil 3 fangame. WARNING: contains flashing lights and minor horror elements. Also a few jumpscares if you try hard enough. Group: https://www.roblox.com/communities/418475533/subsections-2-group#!/about

Last updated by the developer 12 Aug 2026, 00:10 UTC.

12
playing (measured 12 Aug 2026, 08:00 UTC)
165,850
lifetime visits
65%
liked (129 👍 / 68 👎)
447
favourites (2.7 per 1k visits)
5 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:005first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 2
25 R$
Donation
5 R$
small donation
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALONE AT THE END OF TIME · other33,990 · 44.8% win
Sublevel 1 · progression4,231 · 5.6% win
Sublevel E-5 · progression3,819 · 4.5% win
Sublevel 5 · progression3,576 · 4.9% win
Sublevel E-10 · progression3,490 · 4.5% win
End of the game · progression2,617 · 8.2% win
Sublevel -0 · progression2,466 · 2.1% win
Sublevel 10 · progression2,394 · 2.1% win
Exit Master V1 · other2,008 · 3.5% win
Sublevel E-25 · progression1,744 · 3.3% win
Sublevel E-20 · progression1,680 · 3.0% win
Sublevel -11 · progression1,336 · 3.0% win
Sublevel ο · progression1,214 · 1.2% win
E-40 (generic) · other1,133 · 2.1% win
5K visits event · other1,125 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

656665.515 August 2026 — 66 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:4865-1
15 Aug 2026, 06:4766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.