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Escape The Mouse [HORROR]

Escape The Mouse [HORROR]

A Roblox experience owned by Eggcellent Experiences.

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Escape The Mouse [HORROR] is a horror experience created on 2024-03-21. It has accumulated 41,552,080 lifetime visits and 673,820 favorites. The game holds an 88% like percentage. Currently, 134 users are playing. The description outlines gameplay mechanics involving collecting VHS tapes, finding keys, and avoiding the antagonist known as the Mouse.

Description (written by the developer; not a statement by this register)

After the death of his creator, the Mouse went crazy... and now is a danger to everyone! Will you escape? NEW CODE! Use code: 'THX4SUPPORT' for FREE rewards! (Redeem in settings) 📼 Collect 16 VHS to power the exit! 🔑 Find keys and unlock doors to find all the items! 📝 Find notes around the map to reveal the story! 🐀 Don't get caught by the Mouse! ☠️ DON'T GET CAUGHT! You will have to RESET or REVIVE! 🕒 Updates + Changes coming! Controls 🕹️ PC - CTRL to Crouch Xbox - B to Crouch PlayStation - O to Crouch 👍 Support us by leaving likes! 🛒 Check out the shop for fun items to troll your friends with Similar To: Horror, Scary, Horror game, Story, Cheese Escape, Teddy Escape, Color Or Die, Escape, The Mouse, Mouse, Steamboat Willie, Steamboat, Willie, The Mimic, Run Or Die, Run, Run, Escape

Last updated by the developer 17 Jun 2026, 19:26 UTC.

91
playing (measured 22 Aug 2026, 04:50 UTC)
41,678,796
lifetime visits
88%
liked (49,959 👍 / 7,125 👎)
677,353
favourites (16.3 per 1k visits)
21 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9118113610 August 2026 — 93 players21 August 2026 — 154 players21 August 2026 — 151 players21 August 2026 — 159 players21 August 2026 — 181 players22 August 2026 — 126 players22 August 2026 — 174 players22 August 2026 — 152 players22 August 2026 — 113 players22 August 2026 — 91 players10 August 202622 August 2026
10 measurements spanning 12 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–195 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5091-22
22 Aug 2026, 03:50113-39
22 Aug 2026, 02:50152-22
22 Aug 2026, 01:50174+48
22 Aug 2026, 00:50126-55
21 Aug 2026, 23:50181+22
21 Aug 2026, 22:50159+8
21 Aug 2026, 21:50151-3
21 Aug 2026, 20:54154+61
10 Aug 2026, 14:1793first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE Rocket Launcher
449 R$
*OPEN ALL* Master Key
349 R$
Infinite Revive
249 R$
*OP* Infinite Trap
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome26,116,980 · 100.0% win
Only the beginning...14,982,150 · 100.0% win
You were caught! · other14,023,408 · 100.0% win
Place your first mouse trap · other8,508,435 · 77.9% win
A note...? · other7,201,087 · 52.9% win
The end... · progression1,366,664 · 8.3% win
Complete Chapter 1 · progression1,275,395 · 7.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked21 August 202623 August 2026
10 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:3688no change
22 Aug 2026, 04:5088no change
22 Aug 2026, 03:5088no change
22 Aug 2026, 02:5088no change
22 Aug 2026, 01:5088no change
22 Aug 2026, 00:5088no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.