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[CHAPTER 2] CORRIDOR

[CHAPTER 2] CORRIDOR

A Roblox experience owned by Dreadworks Studio.

HorrorENhorroranomaly huntingThe Exit 8 inspired

[CHAPTER 2] CORRIDOR is a horror experience created on 2024-03-22. It has accumulated 43,866,263 lifetime visits and 411,959 favorites. Currently, 99 users are playing. The game holds a 91% like percentage. Players report anomalies in a corridor to progress. The experience draws inspiration from The Exit 8.

Description (written by the developer; not a statement by this register)

You are in a corridor. It will only end when all anomalies are reported; you are the one who does this job. [⚠]: - The game may sometimes have jumpscares and tense moments. If you have any problems with this, be careful while playing! [CONTROLS]: Shift to Run for PC L2 to Sprint for CONSOLE [GUIDE]: Any anomaly seen in the corridor counts. - Report all anomalies at the end of the corridor to progress. - Don't let anyone pass. Game inspired by The Exit 8 on Steam.

Last updated by the developer 30 Jul 2026, 16:33 UTC.

99
playing (measured 10 Aug 2026, 14:22 UTC)
43,866,263
lifetime visits
91%
liked (68,366 👍 / 6,908 👎)
413,828
favourites (9.4 per 1k visits)
22 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2297first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
DAILY REVIVE TICKET
229 R$
EXTRA BACKPACK SLOTS
149 R$
FASTER SPRINT
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Death · progression2,301,323 · 34.5% win
Hurry Up · other1,883,587 · 29.1% win
DONT MOVE · other1,733,969 · 26.7% win
Almost Invisible · secret1,276,153 · 20.1% win
Parasite · other1,066,996 · 14.3% win
Void Puddle · other953,226 · 13.5% win
Last Corridor. · progression930,009 · 10.7% win
Entity [0] · other741,002 · 11.0% win
Hidden Frame · secret669,669 · 9.6% win
Another Chance · other649,720 · 9.1% win
Careful · other494,986 · 18.2% win
Dark Encounter · other264,339 · 2.0% win
Obvious Choice · other254,985 · 2.5% win
Steps Back · other133,831 · 0.90% win
John Movie · other104,845 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3791no change
23 Aug 2026, 14:3291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.