[CHAPTER 2] CORRIDOR
A Roblox experience owned by Dreadworks Studio.
HorrorENhorroranomaly huntingThe Exit 8 inspired
[CHAPTER 2] CORRIDOR is a horror experience created on 2024-03-22. It has accumulated 43,866,263 lifetime visits and 411,959 favorites. Currently, 99 users are playing. The game holds a 91% like percentage. Players report anomalies in a corridor to progress. The experience draws inspiration from The Exit 8.
Description (written by the developer; not a statement by this register)
You are in a corridor. It will only end when all anomalies are reported; you are the one who does this job. [⚠]: - The game may sometimes have jumpscares and tense moments. If you have any problems with this, be careful while playing! [CONTROLS]: Shift to Run for PC L2 to Sprint for CONSOLE [GUIDE]: Any anomaly seen in the corridor counts. - Report all anomalies at the end of the corridor to progress. - Don't let anyone pass. Game inspired by The Exit 8 on Steam.
Last updated by the developer 30 Jul 2026, 16:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:22 | 97 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:37 | 91 | no change |
| 23 Aug 2026, 14:32 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.