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[UPDATE🔵] Killstreak: Button Test

[UPDATE🔵] Killstreak: Button Test

A Roblox experience owned by FearHunted Studios.

SimulatorENslap battleskillstreak mechanicmobile auto-click

[UPDATE🔵] Killstreak: Button Test is a simulator experience created on 2024-03-22. The game currently has 49 players online and 1,111,150 lifetime visits. It holds 1,882 favorites and a 45% like percentage. The description notes gameplay similar to slap battles, featuring a killstreak button and auto-click features for mobile users.

Description (written by the developer; not a statement by this register)

WELCOME, Killstreak: Button Test is a game where you have the Killstreak Button like an admin from slap battles. This game is very similar to slap battles. Earn slaps by slapping others. Earn new gloves with slaps There is a built-in auto click feature for mobile players! (Hold down the Killstreak button) -IF YOU EXPLOIT OR STEAL ASSETS YOU WILL BE PERMANENTLY BANNED- ⚠️ This game contains flashing lights, an option to disable them is provided in game⚠️ ------------CREDITS------------- @Tencell — Creator of Slap Battles @Thinsuper — Original Game Slap Battles Extension — KSE Ability Wars — Devourer Of Souls/Timestop animation @Goofean — Game Art ———————————————— Formally Killstreak: Classic ————————————————

Last updated by the developer 11 Aug 2026, 02:23 UTC.

49
playing (measured 11 Aug 2026, 07:37 UTC)
1,111,150
lifetime visits
45%
liked (852 👍 / 1,021 👎)
1,981
favourites (1.8 per 1k visits)
22 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:3718first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
5x Slaps
139 R$
2x XP
119 R$
2x Slaps
72 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome329,768 · 76.5% win
[REDACTED] · other181,890 · 59.0% win
The one · other178,708 · 58.2% win
Ascend · progression176,690 · 56.8% win
250 · other175,156 · 53.9% win
1 0 0 · other173,104 · 55.9% win
Apostle of Judgement · other167,579 · 42.7% win
Survived the Rail Gun · progression14,213 · 3.7% win
April Fools · other12,999 · 0.00% win
The Scythe · other8,097 · 2.4% win
WHY WOULD YOU DO THIS · other3,202 · 1.3% win
Silent Ascension · progression2,892 · 1.0% win
Still Standing · progression2,267 · 1.8% win
Atomic Waste · other1,509 · 0.00% win
01101000 01100101 01101100 01101100 01101111 · other928 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4514 August 2026 — 45 % liked24 August 2026 — 45 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0145no change
14 Aug 2026, 15:0145first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.