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LIMITED JUMPS OBBY

LIMITED JUMPS OBBY

A Roblox experience owned by Max's Obbies.

ObbyENlimited jumps mechanicdifficulty chartrebirth system

LIMITED JUMPS OBBY is an obby experience created on 2024-03-31. It has accumulated 30,748,847 lifetime visits and 103,655 favorites. Currently, 322 users are playing. The game holds an 82% like percentage. It features 100 stages and rebirth mechanics.

Description (written by the developer; not a statement by this register)

Welcome to LIMITED JUMPS OBBY! This game is like any normal difficulty chart obby… except you only get a limited number of jumps per stage! Only the most precise players can make it through! Can you beat the game without running out of jumps or rage quitting? Inspired by IMPOSSIBLE OBBY & Limited Jumps! 🎉 - 🔢 100 unique, colorful, and fun stages! - 🌟 Collect rebirth points to buy halos for your avatar! - 📈 Rebirth to climb the leaderboards and compete against others! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shiftlock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, limited jumps, no jump, rage, hard, fun, challenging, tower, towers, wraparound, glitch, wallhop, master, obstacle course, extreme, difficult

Last updated by the developer 20 Aug 2026, 18:12 UTC.

73
playing (measured 21 Aug 2026, 21:50 UTC)
30,926,127
lifetime visits
82%
liked (86,831 👍 / 19,014 👎)
105,431
favourites (3.4 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7326717010 August 2026 — 267 players21 August 2026 — 112 players21 August 2026 — 73 players10 August 202621 August 2026
3 measurements spanning 11 days, net -194. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–296 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5073-39
21 Aug 2026, 20:54112-155
10 Aug 2026, 14:38267first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
799 R$
Infinite Jump Coil
799 R$
Fusion Coil
149 R$
Speed Coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome17,927,424 · 100.0% win
Effortless · other15,615,436 · 100.0% win
Very Easy · other11,852,384 · 92.2% win
Easy · other8,049,218 · 75.6% win
Medium · other5,543,064 · 56.4% win
Hard · progression2,831,383 · 40.4% win
Difficult · other1,326,831 · 19.8% win
Challenging · other740,422 · 10.4% win
Intense · other236,258 · 3.9% win
Extreme · other108,199 · 2.8% win
Demon · other40,797 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 2026 — 82 % liked21 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked21 August 20262 September 2026
4 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3582no change
23 Aug 2026, 15:2282no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.