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NO WIN OBBY

NO WIN OBBY

A Roblox experience owned by Beast Obby World.

ObbyENparkourextreme difficultyprogressive stages

NO WIN OBBY is an obby experience created on 2024-05-07. It has accumulated 6,288,318 lifetime visits and 451,923 favorites. Currently, 3 players are active. The game holds an 87% like percentage. It features 180 stages with increasing difficulty.

Description (written by the developer; not a statement by this register)

Enjoy playing 180 different and challenging stages with increasing difficulty. The stages start off easy but progressively become much harder. Remember, this game is designed to be difficult, and as you play more, it will get even harder. Most players won't be able to finish it, so expect to encounter challenges along the way. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult.

Last updated by the developer 12 Feb 2026, 13:07 UTC.

3
playing (measured 10 Aug 2026, 16:18 UTC)
6,288,318
lifetime visits
87%
liked (14,149 👍 / 2,099 👎)
451,913
favourites (71.9 per 1k visits)
7 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1825first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
79 R$
Infinite Skips
39 R$
Slap Hand
19 R$
Magic Carpet
19 R$
Fusion Coil
9 R$
Gravity Coil
5 R$
Speed Coil
3 R$
Bloxy Cola
1 R$
Invincibility
1 R$
MVP
1 R$
VIP
1 R$
Fling Glove
1 R$
Flashbang
1 R$
Boombox
1 R$
Taser
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome3,570,793 · 100.0% win
Completed 20 stages! · progression2,798,321 · 100.0% win
Completed 40 stages! · progression2,147,457 · 100.0% win
Completed 60 stages! · progression1,496,180 · 100.0% win
Completed 80 stages! · progression1,037,541 · 81.7% win
Completed 100 stages! · progression690,989 · 53.9% win
Completed 120 stages! · progression357,108 · 29.6% win
You have invited a friend! · social193,950 · 25.4% win
Completed 140 stages! · progression148,779 · 13.6% win
Completed 160 stages! · progression21,889 · 5.4% win
Completed 180 stages! · progression13,481 · 4.6% win
Completed 200 stages!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3787no change
13 Aug 2026, 23:3787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.