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horsepital 🐴🏥 (BETA)

horsepital 🐴🏥 (BETA)

A Roblox experience owned by M1N1.

RoleplayENhorsemedicalbattle

Horsepital 🐴🏥 (BETA) is a roleplay experience created on April 4, 2024. The game records 969,978 lifetime visits and 22,177 favorites. Currently, one user is playing. The title holds a 71% like percentage. Players engage in driving, combat, and collection mechanics within a beta environment.

Description (written by the developer; not a statement by this register)

⚠️ [BETA] This game is in BETA, so expect bugs. If you find any, please let me know! Your driveable horse has gotten SICK and requires medical attention. You set out to go to the horsepital, but on your way there you accidentally stumble across something you were NEVER supposed to find... 🐴 Reach the horsepital 💥 Fight other players 🎩 Collect silly hats for your horse 🏆 Compete on leaderboards 🏁 Checkpoints Your Checkpoints save. You can rejoin and continue from where you left off if you reached a Checkpoint. 💰 Dabloons 💰 Dabloons can be earned from completing the game, battling other players or by being purchased with Robux. This game is a passion project made by me (Minideliciouspant3). Some may also know this project as horse game. (it's still called horse game at heart) Thank you for playing 🐴🛞💨

Last updated by the developer 2 Aug 2026, 23:36 UTC.

1
playing (measured 10 Aug 2026, 22:18 UTC)
969,978
lifetime visits
71%
liked (5,402 👍 / 2,224 👎)
22,189
favourites (22.9 per 1k visits)
4 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:188first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[👑] VIP
199 R$
[🔫] Paintball Gun
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Beginning · welcome614,541 · 100.0% win
Sphaera rubra salutis258,952 · 70.1% win
Rest in Pieces · other185,934 · 47.1% win
Reach the Horsepital · progression118,636 · 21.7% win
professional gambler · other59,953 · 11.8% win
KABOOM!!! · other57,723 · 11.7% win
Uninvited · other56,838 · 13.4% win
Bamboozled · other43,174 · 10.9% win
Save the Horses · other40,014 · 12.6% win
Fashionista · other30,679 · 8.4% win
A Shortcut · other12,792 · 3.3% win
A Leap of Faith · other11,808 · 0.80% win
Cyberbully · other3,104 · 1.7% win
Winner Winner Chicken Dinner · progression687 · 0.00% win
Tank · other560 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:5171no change
14 Aug 2026, 15:5171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.