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Spelling Race

Spelling Race

A Roblox experience owned by Team Ry LLC.

MinigamesENeducationalspellingcompetitive

Spelling Race is a minigames experience created on 2024-05-30. It currently has 1980 players. The game has 75,394,532 lifetime visits, 93,833 favorites, and an 89% like percentage.

Description (written by the developer; not a statement by this register)

Show off your spelling skills! The faster you answer, the more blocks you earn! ✨ Create a free private server to play with friends.

Last updated by the developer 4 Sept 2026, 02:13 UTC.

1,723
playing (measured 4 Sept 2026, 07:50 UTC)
79,121,173
lifetime visits
90%
liked (60,957 👍 / 7,103 👎)
100,897
favourites (1.3 per 1k visits)
30 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7642,6141,6891,72310 August 20264 September 2026
322 measurements spanning 25 days, net -101. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 487–2,892 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:501,723+116
4 Sept 2026, 06:501,607-17
4 Sept 2026, 05:501,624-53
4 Sept 2026, 04:501,677+166
4 Sept 2026, 03:501,511+70
4 Sept 2026, 02:501,441+106
4 Sept 2026, 01:501,335+131
4 Sept 2026, 00:501,204+166
3 Sept 2026, 23:501,038+120
3 Sept 2026, 22:50918+19
3 Sept 2026, 21:50899-155
3 Sept 2026, 20:501,054-134
3 Sept 2026, 19:501,188-66
3 Sept 2026, 18:501,254-207
3 Sept 2026, 17:501,461-108
3 Sept 2026, 16:501,569-234
3 Sept 2026, 15:501,803-331
3 Sept 2026, 14:502,134-70
3 Sept 2026, 13:502,204-8
3 Sept 2026, 12:502,212first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.521 August 20264 September 2026
323 measurements spanning 13 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 07:5090no change
4 Sept 2026, 06:5090no change
4 Sept 2026, 05:5090no change
4 Sept 2026, 04:5090no change
4 Sept 2026, 03:5090no change
4 Sept 2026, 02:5090no change
4 Sept 2026, 01:5090no change
4 Sept 2026, 00:5090no change
3 Sept 2026, 23:5090no change
3 Sept 2026, 22:5090no change
3 Sept 2026, 21:5090no change
3 Sept 2026, 20:5090no change
3 Sept 2026, 19:5090no change
3 Sept 2026, 18:5090no change
3 Sept 2026, 17:5090no change
3 Sept 2026, 16:5090no change
3 Sept 2026, 15:5090no change
3 Sept 2026, 14:5090no change
3 Sept 2026, 13:5090no change
3 Sept 2026, 12:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.