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Pacer (discontinued)

Pacer (discontinued)

A Roblox experience owned by roblox parkour lovers.

ObbyENparkourMirror's Edge inspiredkeyboard controls

Pacer (discontinued) is an obby experience created on 2024-06-01. The game has accumulated 6,060,110 lifetime visits and 33,278 favorites. Currently, six users are playing. The title holds a 57% like percentage. Development is minimal, with the game officially discontinued.

Description (written by the developer; not a statement by this register)

Pacer is a loreless parkour game initially inspired by Mirror's Edge and (regrettably) Beatrun. This game tends to be hard for new players and is best experienced using a keyboard. Pacer releasing was just the alternative option to completely cancelling the game, so don't expect a very complete product or a lot of major updates. ⚠️ THIS GAME IS DISCONTINUED AND EXTREMELY MINIMALLY MAINTAINED - Devteam - Radio (@Radio_Grav) - Modeler, Map Decoration & Revision PsychoticShore (@psynoshore) - Lead Map Layout & Time Trials Fury (@MineMaker4532) - Primary Programmer, Primary Animator, Secondary Modeler SyNet (@1SyNet) - Original sfx Contributors credited in-game - Special Thanks - zeroth (@zeroth_var) - Creator of Orion Protocol, and who inspired some of us to make these types of games This game uses several assets from both Mirror's Edge games, and if we are asked to remove these assets from the game we will.

Last updated by the developer 29 Jul 2026, 06:04 UTC.

6
playing (measured 10 Aug 2026, 21:18 UTC)
6,060,110
lifetime visits
57%
liked (9,699 👍 / 7,259 👎)
33,278
favourites (5.5 per 1k visits)
1 June 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:181first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:0257no change
14 Aug 2026, 00:0257first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.