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Untitled Parkour Game

Untitled Parkour Game

A Roblox experience owned by A Silly Studio.

AdventureENParkourCity ExplorationAlpha Stage

Untitled Parkour Game is an adventure experience created on 2024-01-29. It has accumulated 34,720,196 lifetime visits and 165,435 favorites. Currently, 166 players are active. The game holds a 73% like percentage. It is described as being in an alpha stage with ongoing recode updates.

Description (written by the developer; not a statement by this register)

The game will be going in a Recode stage, expect not much updates for now. Welcome to Untitled Parkour Game! Explore The Silly City and level up through parkouring, completing time trials, doing quests, missions & more! This game is currently in its ALPHA stage, everything you see is subject to change, bugs are prone to occur often and resets could occur at any given time. We're mainly inspired by PARKOUR Legacy, PARKOUR Reborn and the Mirror's Edge game series. You may even see major resemblance of those series in the game! We also take partial inspiration from other games such as Dying Light 2 and more.. This game has NO stolen assets, everything is almost hand-made by our Developers and Contributors. (some are free to use or others not in the team) Have any suggestions for the game? Feel free to share them in our ROBLOX Communities forum or our Community Server! (13+) ⚠️ Any usage of exploits will result in a UNAPPEALABLE PERMANENT BAN no matter what. ⚠️

Last updated by the developer 25 Jul 2026, 12:33 UTC.

82
playing (measured 24 Aug 2026, 03:50 UTC)
34,872,944
lifetime visits
73%
liked (40,183 👍 / 15,073 👎)
167,431
favourites (4.8 per 1k visits)
29 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8222615410 August 2026 — 174 players21 August 2026 — 163 players21 August 2026 — 145 players21 August 2026 — 144 players21 August 2026 — 164 players22 August 2026 — 126 players22 August 2026 — 166 players22 August 2026 — 140 players22 August 2026 — 133 players22 August 2026 — 147 players22 August 2026 — 126 players22 August 2026 — 102 players22 August 2026 — 107 players22 August 2026 — 109 players22 August 2026 — 117 players22 August 2026 — 118 players22 August 2026 — 153 players22 August 2026 — 162 players22 August 2026 — 162 players22 August 2026 — 208 players22 August 2026 — 170 players22 August 2026 — 198 players22 August 2026 — 191 players22 August 2026 — 182 players22 August 2026 — 177 players22 August 2026 — 176 players22 August 2026 — 165 players22 August 2026 — 153 players22 August 2026 — 157 players23 August 2026 — 157 players23 August 2026 — 132 players23 August 2026 — 130 players23 August 2026 — 122 players23 August 2026 — 136 players23 August 2026 — 133 players23 August 2026 — 105 players23 August 2026 — 123 players23 August 2026 — 132 players23 August 2026 — 143 players23 August 2026 — 110 players23 August 2026 — 129 players23 August 2026 — 151 players23 August 2026 — 167 players23 August 2026 — 189 players23 August 2026 — 205 players23 August 2026 — 184 players23 August 2026 — 226 players23 August 2026 — 208 players23 August 2026 — 213 players23 August 2026 — 155 players23 August 2026 — 155 players23 August 2026 — 163 players23 August 2026 — 177 players24 August 2026 — 145 players24 August 2026 — 112 players24 August 2026 — 102 players24 August 2026 — 82 players10 August 202624 August 2026
57 measurements spanning 13 days, net -92. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–248 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 57
Measured (UTC)PlayersChange
24 Aug 2026, 03:5082-20
24 Aug 2026, 02:50102-10
24 Aug 2026, 01:50112-33
24 Aug 2026, 00:50145-32
23 Aug 2026, 23:50177+14
23 Aug 2026, 22:50163+8
23 Aug 2026, 21:50155no change
23 Aug 2026, 20:50155-58
23 Aug 2026, 19:50213+5
23 Aug 2026, 18:50208-18
23 Aug 2026, 17:50226+42
23 Aug 2026, 16:50184-21
23 Aug 2026, 15:50205+16
23 Aug 2026, 14:50189+22
23 Aug 2026, 13:50167+16
23 Aug 2026, 12:50151+22
23 Aug 2026, 11:50129+19
23 Aug 2026, 10:50110-33
23 Aug 2026, 09:50143+11
23 Aug 2026, 08:50132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ascendant
300 R$
Private Server [PERMANENT]
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Untitled Parkour Game · welcome9,042,448 · 76.2% win
Complete the tutorial · welcome5,419,416 · 47.2% win
KJ?? · other192,458 · 2.4% win
Tuff · other26,390 · 0.10% win
Gold Medal · other13,142 · 0.50% win
Diamond Medal · other9,279 · 0.50% win
The Impossible Medal · other4,960 · 0.50% win
foggers!!! · other2,211 · 0.00% win
Level 100 · progression656 · 0.00% win
Devotion · other589 · 0.00% win
The Resolute · other74 · 0.00% win
Level 200 · progression48 · 0.00% win
Level 265 · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7321 August 2026 — 73 % liked21 August 2026 — 73 % liked21 August 2026 — 73 % liked21 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked22 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked23 August 2026 — 73 % liked24 August 2026 — 73 % liked24 August 2026 — 73 % liked24 August 2026 — 73 % liked24 August 2026 — 73 % liked2 September 2026 — 73 % liked21 August 20262 September 2026
57 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 57
Measured (UTC)% likedChange
2 Sept 2026, 15:1673no change
24 Aug 2026, 03:5073no change
24 Aug 2026, 02:5073no change
24 Aug 2026, 01:5073no change
24 Aug 2026, 00:5073no change
23 Aug 2026, 23:5073no change
23 Aug 2026, 22:5073no change
23 Aug 2026, 21:5073no change
23 Aug 2026, 20:5073no change
23 Aug 2026, 19:5073no change
23 Aug 2026, 18:5073no change
23 Aug 2026, 17:5073no change
23 Aug 2026, 16:5073no change
23 Aug 2026, 15:5073no change
23 Aug 2026, 14:5073no change
23 Aug 2026, 13:5073no change
23 Aug 2026, 12:5073no change
23 Aug 2026, 11:5073no change
23 Aug 2026, 10:5073no change
23 Aug 2026, 09:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

untitled-parkour-game.fandom.com2 active editors · 1,598 edits
72 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.