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The Very Impossible Obby

The Very Impossible Obby

A Roblox experience owned by al’s development studio.

ObbyENparkourdifficulty progressiontower climb

The Very Impossible Obby is an obby genre experience created on 2023-07-30. It records 7,448,849 lifetime visits and 385,196 favorites. Currently, 59 users play the game. The title holds an 80% like percentage. The experience features over 260 stages within a platformer obstacle course format.

Description (written by the developer; not a statement by this register)

Welcome to the Very Impossible Obby, the obby will get very difficult and hard! Do you have what it takes to beat The Very Impossible Obby? With over 260 stages, the stages gets more difficult as you make it through every obstacle in this platformer obby. Don't forget to like the game! You can press R to respawn instantly to your stage. Tags: Obby, Impossible, Hard, Platformer, Obstacle Course, Tower, Difficult, Difficulty Chart, Easy, DCO, Parkour, Teamwork

Last updated by the developer 28 Feb 2026, 23:31 UTC.

59
playing (measured 10 Aug 2026, 15:32 UTC)
7,448,849
lifetime visits
80%
liked (16,014 👍 / 3,970 👎)
396,968
favourites (53.3 per 1k visits)
30 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3287first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Commands
450 R$
SPAM Rainbow Rocket
99 R$
OP Coil
79 R$
Laser Gun
79 R$
Ban Hammer
67 R$
Fly
67 R$
Flying Carpet
19 R$
Flying Cloud
19 R$
OP Slap
9 R$
Grapple Hook
1 R$
Speed Coil
1 R$
Gravity Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome4,680,594 · 100.0% win
You completed Simple! · progression2,732,733 · 100.0% win
You completed Beginner! · progression2,185,774 · 100.0% win
You completed Moderate! · progression1,538,364 · 98.5% win
You completed Medium! · progression1,225,415 · 84.6% win
You completed Hard! · progression780,289 · 61.4% win
You completed Difficult! · progression587,334 · 49.0% win
You completed Tricky! · progression457,358 · 38.9% win
You completed Challenging! · progression348,802 · 29.1% win
You completed Intense! · progression191,407 · 16.1% win
You completed Stressful! · progression132,055 · 9.9% win
You completed Agonizing! · progression85,963 · 6.6% win
You Completed Cruel! · progression56,919 · 4.5% win
You completed Grueling! · progression32,989 · 2.4% win
You completed Punishing! · progression26,393 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3180no change
23 Aug 2026, 22:3180no change
13 Aug 2026, 22:3080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.