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The EXTREME Obby

The EXTREME Obby

A Roblox experience owned by AidenVisits the ZOO.

ObbyENparkourhigh difficultylava obstacles

The EXTREME Obby is an obby genre experience created on 2024-07-27. It has recorded 4,068,750 lifetime visits and 258,812 favorites. Currently, 13 users are playing. The experience holds an 87% like percentage. Tags include platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, dco, lava, wraparound, and extreme.

Description (written by the developer; not a statement by this register)

The EXTREME Obby is one of the most challenging obbies on Roblox. Many people will not be able to handle its difficulty. Only 1% of professional Roblox obbyists can win... do you have what it takes? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) - Rotate Camera 45 degrees (Comma/Period, LB/RB) Tags: obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, dco, lava, wraparound, extreme

Last updated by the developer 19 Jun 2026, 06:55 UTC.

13
playing (measured 10 Aug 2026, 17:07 UTC)
4,068,750
lifetime visits
87%
liked (8,033 👍 / 1,217 👎)
259,325
favourites (63.7 per 1k visits)
27 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:074first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
798 R$
Invincibility
599 R$
Grappling Hook
399 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Speed Coil
129 R$
Radio
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The EXTREME Obby! · welcome2,075,901 · 100.0% win
You beat Effortless! · progression1,587,269 · 85.5% win
You beat Simple! · progression1,369,178 · 78.9% win
You beat Average! · progression1,149,842 · 72.3% win
You beat Advanced! · progression826,155 · 49.3% win
You beat Challenging! · progression615,877 · 43.8% win
You beat Hard! · progression370,784 · 35.1% win
You beat Αnnoying! · progression96,524 · 7.7% win
You beat Stressful! · progression52,116 · 5.5% win
You beat Intense! · progression17,379 · 3.3% win
You BEAT the Extreme Obby! · progression3,836 · 0.00% win
You beat Extreme! · progression3,836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:1987no change
24 Aug 2026, 03:1787no change
14 Aug 2026, 03:1687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.