Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ALMOST POSSIBLE OBBY

ALMOST POSSIBLE OBBY

A Roblox experience owned by Obby Dimension!.

ObbyENparkourhigh difficultyobstacle course

ALMOST POSSIBLE OBBY is an obby experience created on 2024-07-27. It has accumulated 1,569,820 lifetime visits and 84,709 favorites. Currently, 12 users are playing. The game holds a 79% like percentage. It features 160 stages with increasing difficulty.

Description (written by the developer; not a statement by this register)

Enjoy playing 160 different and challenging stages with increasing difficulty. The stages start easy but progressively become much harder. Remember, this game is designed to be difficult, and as you play more, it will get even harder. Most players won't be able to finish it, so expect to encounter challenges along the way. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) Tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult.

Last updated by the developer 15 Jul 2025, 22:31 UTC.

12
playing (measured 10 Aug 2026, 21:34 UTC)
1,569,820
lifetime visits
79%
liked (3,804 👍 / 1,024 👎)
85,315
favourites (54.3 per 1k visits)
27 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:344first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
399 R$
Flying Carpet!
399 R$
Fusion Coil
249 R$
Taser
199 R$
Easy Mode
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$
BoomBox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome952,940 · 0.00% win
Beat Stage 20! · progression680,592 · 66.7% win
Beat Stage 40! · progression495,660 · 66.7% win
Beat Stage 60! · progression366,140 · 33.3% win
Beat Stage 80! · progression217,667 · 0.00% win
Beat Stage 100! · progression101,469 · 0.00% win
Beat Stage 120! · progression53,538 · 0.00% win
Beat Stage 140! · progression32,876 · 0.00% win
Beat Stage 160! · progression10,613 · 0.00% win
Beat Stage 180! · progression43 · 0.00% win
Invited a Friend! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3379no change
13 Oct 2026, 14:3279no change
3 Oct 2026, 14:3079no change
23 Sept 2026, 14:2379no change
13 Sept 2026, 14:1679no change
3 Sept 2026, 14:1579no change
24 Aug 2026, 11:5179no change
14 Aug 2026, 11:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.