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Every Click +1 Jump 🚀

Every Click +1 Jump 🚀

A Roblox experience owned by lol games...

SimulatorENincrementaltower climbingpet collection

Every Click +1 Jump 🚀 is a simulator experience created on 2024-08-02. It has recorded 27,538,323 lifetime visits and 2,455,778 favorites. Currently, two users are playing. The title holds a 93% like percentage. The description outlines mechanics involving jump boosts, tower completion, pet collection, and world unlocking.

Description (written by the developer; not a statement by this register)

Welcome to Every Click +1 Jump! Gain jump with every click! 🚀 Complete towers to increase the amount of jump you get with every click and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Jump and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Jump! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a jump boost! 👥 If you enjoy this game leave a like and favorite! 👍

Last updated by the developer 18 Aug 2025, 19:24 UTC.

2
playing (measured 10 Aug 2026, 13:52 UTC)
27,538,323
lifetime visits
93%
liked (42,383 👍 / 2,999 👎)
2,455,585
favourites (89.2 per 1k visits)
2 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Jump
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Super Luck
199 R$
Triple Hatch
199 R$
Double Jump
199 R$
VIP Tower
199 R$
Luck
99 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,174,616 · 100.0% win
100 Jump · progression13,340,291 · 100.0% win
500 Jump · progression9,742,172 · 71.1% win
1 Win · progression9,412,142 · 93.4% win
1K Jump · progression8,897,423 · 51.8% win
5 Wins · progression5,407,952 · 59.7% win
10 Wins · progression4,979,236 · 50.8% win
5K Jump · progression4,022,418 · 22.3% win
10K Jump · progression3,068,224 · 17.3% win
You Finished The Race · progression2,878,009 · 19.3% win
25 Wins · progression2,824,017 · 32.5% win
50 Wins · progression2,042,933 · 17.3% win
100 Wins · progression1,485,659 · 17.3% win
50K Jump · progression1,358,753 · 10.2% win
100K Jump · progression903,357 · 7.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0693no change
12 Oct 2026, 16:0593no change
2 Oct 2026, 16:0493no change
22 Sept 2026, 16:0393no change
12 Sept 2026, 16:0193no change
2 Sept 2026, 15:5393no change
23 Aug 2026, 15:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.