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Every Step +1 Speed ⚡

Every Step +1 Speed ⚡

A Roblox experience owned by lol games...

TycoonENincrementalobstaclepet collection

Every Step +1 Speed ⚡ is a tycoon experience created on 2024-09-19. It has accumulated 40,527,872 lifetime visits and 3,096,390 favorites. Currently, two users are playing. The game holds a 91% like percentage. The description outlines mechanics involving speed increases, obstacles, pets, and world unlocks.

Description (written by the developer; not a statement by this register)

Welcome to Every Step +1 Speed! Gain speed with every step! ⚡ Complete obstacles to increase the amount of speed you get with every step and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Speed and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a speed boost! 👥 If you enjoy this game leave a like and favorite! 👍

Last updated by the developer 18 Aug 2025, 19:18 UTC.

2
playing (measured 10 Aug 2026, 13:52 UTC)
40,527,872
lifetime visits
91%
liked (33,652 👍 / 3,331 👎)
3,095,177
favourites (76.4 per 1k visits)
19 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Speed
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Super Luck
199 R$
VIP Road
199 R$
Double Jump
199 R$
Triple Hatch
199 R$
Luck
99 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,684,141 · 81.3% win
100 Speed · progression18,735,191 · 77.0% win
1 Win · progression15,133,030 · 87.6% win
500 Speed · progression10,658,738 · 46.4% win
1K Speed · progression6,968,427 · 38.0% win
5 Wins · progression6,676,679 · 52.8% win
10 Wins · progression5,797,309 · 48.5% win
You Finished The Race · progression4,217,660 · 24.3% win
25 Wins · progression2,926,675 · 34.8% win
5K Speed · progression2,067,308 · 17.9% win
50 Wins · progression2,061,742 · 31.7% win
100 Wins · progression1,638,522 · 26.4% win
10K Speed · progression1,584,239 · 17.9% win
250 Wins · progression709,062 · 5.3% win
50K Speed · progression542,388 · 6.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:0491no change
12 Oct 2026, 15:0291no change
2 Oct 2026, 15:0191no change
22 Sept 2026, 14:5391no change
12 Sept 2026, 14:5291no change
2 Sept 2026, 14:4991no change
23 Aug 2026, 14:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.