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Every Click +1 Speed ⚡

Every Click +1 Speed ⚡

A Roblox experience owned by lol games...

Clicker & idleENclickerobstacle coursepet collection

Every Click +1 Speed ⚡ is a clicker-idle Roblox experience created on 2024-08-02. The game currently has 9 players online. It has accumulated 72,741,788 lifetime visits and 6,837,981 favorites. The title maintains a 90% like percentage among its user base.

Description (written by the developer; not a statement by this register)

Welcome to Every Click +1 Speed! Gain speed with every click! ⚡ Complete obstacles to increase the amount of speed you get with every click and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Speed and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a speed boost! 👥 If you enjoy this game leave a like and favorite! 👍

Last updated by the developer 18 Aug 2025, 19:19 UTC.

9
playing (measured 10 Aug 2026, 13:52 UTC)
72,741,788
lifetime visits
90%
liked (45,558 👍 / 5,134 👎)
6,835,223
favourites (94.0 per 1k visits)
2 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Speed
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
VIP Road
199 R$
Double Jump
199 R$
Triple Hatch
199 R$
Super Luck
199 R$
Luck
99 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome33,800,919 · 60.3% win
100 Speed · progression29,729,547 · 46.4% win
1 Win · other23,271,506 · 59.1% win
500 Speed · progression21,797,933 · 30.1% win
1K Speed · progression16,336,617 · 22.0% win
5 Wins · progression12,089,271 · 38.3% win
10 Wins · progression10,851,410 · 31.3% win
You Finished The Race · progression8,194,961 · 7.0% win
5K Speed · progression6,252,543 · 7.0% win
25 Wins · progression5,746,905 · 12.8% win
10K Speed · progression4,606,148 · 2.3% win
50 Wins · progression4,181,123 · 15.1% win
100 Wins · progression3,197,495 · 11.6% win
50K Speed · other1,927,189 · 0.00% win
100K Speed · progression1,385,848 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:0090no change
12 Oct 2026, 13:5390no change
2 Oct 2026, 13:5290no change
22 Sept 2026, 13:5190no change
12 Sept 2026, 13:4890no change
2 Sept 2026, 13:4590no change
23 Aug 2026, 13:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.