Every Jump +1 Jump Power 🚀
A Roblox experience owned by lol games...
ObbyENtower climbingincremental progressionpet collection
Every Jump +1 Jump Power 🚀 is an obby experience created on 2024-11-03. It has accumulated 61,116,526 lifetime visits and 5,489,287 favorites. Currently, six users are playing. The game holds a 93% like percentage. Roblox Premium benefits include a 50% jump increase and daily rewards.
Description (written by the developer; not a statement by this register)
Welcome to Every Jump +1 Jump Power! Gain jump with every jump! 🚀 Complete towers to increase the amount of jump you get with every jump and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Jump and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Jump! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a jump boost! 👥 If you enjoy this game leave a like and favorite! 👍
Last updated by the developer 18 Aug 2025, 19:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 13:52 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 14:17 | 93 | no change |
| 12 Oct 2026, 14:16 | 93 | no change |
| 2 Oct 2026, 14:08 | 93 | no change |
| 22 Sept 2026, 14:07 | 93 | no change |
| 12 Sept 2026, 14:05 | 93 | no change |
| 2 Sept 2026, 14:03 | 93 | no change |
| 23 Aug 2026, 13:53 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.