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[10TH] PARKOUR Legacy

[10TH] PARKOUR Legacy

A Roblox experience owned by A Mongoose Studio.

ObbyENparkourprogressioncity

[10TH] PARKOUR Legacy is an obby experience created on 2016-06-30. It records 524 concurrent players, 471,073,911 lifetime visits, a 75% like percentage, and 2,119,985 favorites.

Description (written by the developer; not a statement by this register)

Explore an expansive city, level up and unlock new gear, all while perfecting your parkour skills along the way! Please read the help by pressing H, as this game can be very unforgiving for new players. Taking the time to learn about the mechanics will greatly improve your experience. Join the A Mongoose Studio community for a free 1.2x in-game points multiplier: https://www.roblox.com/communities/3468086 Enjoying PARKOUR Legacy? Check out the sequel, PARKOUR Reborn: https://www.roblox.com/games/11639495622

Last updated by the developer 22 Oct 2026, 04:27 UTC.

333
playing (measured 26 Oct 2026, 12:50 UTC)
474,079,063
lifetime visits
75%
liked (750,119 👍 / 243,874 👎)
2,124,136
favourites (4.5 per 1k visits)
30 June 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

136573354.53335 October 202626 October 2026
500 measurements spanning 21 days, net -63. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–639 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 12:50333+19
26 Oct 2026, 11:50314+33
26 Oct 2026, 10:50281+37
26 Oct 2026, 09:50244+26
26 Oct 2026, 08:50218+28
26 Oct 2026, 07:50190+27
26 Oct 2026, 06:50163-19
26 Oct 2026, 05:50182+23
26 Oct 2026, 04:50159-36
26 Oct 2026, 03:50195-32
26 Oct 2026, 02:50227-36
26 Oct 2026, 01:50263-20
26 Oct 2026, 00:50283+3
25 Oct 2026, 23:50280-33
25 Oct 2026, 22:50313-42
25 Oct 2026, 21:50355+2
25 Oct 2026, 20:50353-78
25 Oct 2026, 19:50431-66
25 Oct 2026, 18:50497-30
25 Oct 2026, 17:50527first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wingsuit
800 R$
Aero Punch
550 R$
Aero Piercer
500 R$
Skateboard
500 R$
Kirito
500 R$
Thrust Capacitor
450 R$
Ice Pick
400 R$
Metal Leg
400 R$
Blinkboot
400 R$
Recounter
370 R$
Hookshot
325 R$
Scanner
300 R$
Paraglider
250 R$
Adrenaline Belt
250 R$
Springhook
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to PARKOUR! · welcome6,623,567 · 88.6% win
Invaders From Space · other3,841,771 · 1.9% win
Parkour Expert · progression2,966,220 · 4.3% win
500 Deaths · progression2,742,742 · 1.5% win
Rainbow Egg · collection2,431,444 · 0.70% win
Completed Tutorial · welcome2,261,617 · 35.7% win
Parkour Master · progression1,490,809 · 3.5% win
Challenge Tower · progression1,225,916 · 18.6% win
Vertigo · other1,216,876 · 1.0% win
Wooden Egg · collection1,135,334 · 1.4% win
Advanced Traceur · progression857,450 · 0.90% win
Vertex Tower · other696,237 · 0.70% win
PARKOUR 10th Anniversary! · other492,337 · 0.00% win
Parkour Legend · progression446,102 · 2.5% win
Parkour God · progression368,959 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7521 August 202626 October 2026
1576 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1576
Measured (UTC)% likedChange
26 Oct 2026, 12:5075no change
26 Oct 2026, 11:5075no change
26 Oct 2026, 10:5075no change
26 Oct 2026, 09:5075no change
26 Oct 2026, 08:5075no change
26 Oct 2026, 07:5075no change
26 Oct 2026, 06:5075no change
26 Oct 2026, 05:5075no change
26 Oct 2026, 04:5075no change
26 Oct 2026, 03:5075no change
26 Oct 2026, 02:5075no change
26 Oct 2026, 01:5075no change
26 Oct 2026, 00:5075no change
25 Oct 2026, 23:5075no change
25 Oct 2026, 22:5075no change
25 Oct 2026, 21:5075no change
25 Oct 2026, 20:5075no change
25 Oct 2026, 19:5075no change
25 Oct 2026, 18:5075no change
25 Oct 2026, 17:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

6,212,392
YouTube views across 25 matched videos

Most-viewed match: “THE ULTIMATE MOVEMENT TUTORIAL | Roblox Parkour”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Aug 2026, 03:20 UTC.