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IMPOSSIBLE STAGE OBBY

IMPOSSIBLE STAGE OBBY

A Roblox experience owned by 1MPOSSIBLE.

ObbyENparkourdifficultystages

IMPOSSIBLE STAGE OBBY is an obby experience created on 2024-09-11. It has 2,607,401 lifetime visits, 96,350 favorites, and a 90% like percentage. Currently, 2 players are active. The game features 340 stages, with 270 currently accessible.

Description (written by the developer; not a statement by this register)

IMPOSSIBLE STAGE OBBY Welcome to The IMPOSSIBLE STAGE OBBY, an obby that gradually gets harder up until stage 320. You probably can't make it that far, but if you do, you're probably one of the best obby players on Roblox. Stages: 270/340 Music by IAmHash tags (ignore): obby, impossible, dco, wou:cg, api-status-new, oxalyl-proxy--ignore-public, super hard, the impossible obby, the possible obby, aiomab copied my tags

Last updated by the developer 17 Apr 2026, 00:11 UTC.

2
playing (measured 10 Aug 2026, 17:50 UTC)
2,607,401
lifetime visits
90%
liked (10,696 👍 / 1,163 👎)
96,420
favourites (37.0 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
899 R$
Magic Carpet
749 R$
Invincibility
649 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,540,712 · 100.0% win
Effortless · other1,272,058 · 100.0% win
Cakewalk · other1,008,376 · 100.0% win
Easy · other880,180 · 100.0% win
Normal · other738,381 · 100.0% win
Average · other589,287 · 61.2% win
Hard · other506,819 · 54.6% win
Very Hard · progression415,612 · 50.3% win
Difficult · other334,846 · 37.2% win
Challenging · other243,125 · 30.6% win
Extreme · other146,631 · 19.7% win
Impossible · other114,701 · 19.7% win
Remorseless · other40,920 · 6.6% win
Insane · other29,771 · 6.6% win
Terrifying · other1,215 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0890no change
24 Aug 2026, 07:0690no change
14 Aug 2026, 07:0590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.