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Merge for DIAMONDS!

Merge for DIAMONDS!

A Roblox experience owned by Slime Time Studios.

PuzzleENmerge mechanicpet collectiontrading

Merge for DIAMONDS! is a puzzle experience created on 2024-10-08. It has 16,981,893 lifetime visits and 15,680 favorites. Currently, 18 users are playing. The game holds a 90% like percentage. Players merge blocks to create rarer items, collect pets, and trade. Upgrades and leaderboards are available features within this merging game.

Description (written by the developer; not a statement by this register)

🔥 Push blocks together to create rarer blocks! 🔥 Welcome to Merge for Diamonds, the ultimate merging game where you combine blocks to create rare and powerful ones while collecting pets and upgrades along the way! 💎 ⚡ Upgrades: Unlock powerful upgrades that make merging blocks even easier and faster! 🐣 Pets: Hatch eggs to unlock rare pets that help you earn more gems! 🔄 Trading: Trade with other players to get even rarer and more valuable pets! 🏅 Leaderboards: Unlock achievements and compete to reach the top of the leaderboards!

Last updated by the developer 8 Jun 2025, 09:53 UTC.

18
playing (measured 10 Aug 2026, 14:00 UTC)
16,981,893
lifetime visits
90%
liked (9,810 👍 / 1,106 👎)
15,768
favourites (0.9 per 1k visits)
8 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(OP) Infinite Spins!
1,499 R$
(OP) Infinite Cash!
999 R$
(OP) Infinite Gems!
999 R$
(OP) Auto Merge! (Permanent)
199 R$
(OP) x2 Cash! (Permanent)
199 R$
(OP) x3 Gems! (Permanent)
149 R$
(Permanent) Boombox!
99 R$
(OP) Auto Click! (Permanent)
99 R$
(SUPER OP) Mythical Luck!
99 R$
(OP) Rainbow Trail!
99 R$
(50% OFF) VIP!
79 R$
Auto Hatch!
49 R$
Triple Hatch!
49 R$
(OP) Super Luck!
29 R$
Double Inventory Size!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,263,375 · 100.0% win
Unlocked 5 Blocks! · progression6,035,718 · 100.0% win
Unlocked 10 Blocks! · progression3,616,603 · 85.1% win
Unlocked 15 Blocks! · progression2,728,187 · 63.5% win
Unlocked 20 Blocks! · collection2,104,488 · 53.1% win
Unlocked 25 Blocks! · progression1,589,081 · 39.9% win
Unlocked 30 Blocks! · progression1,235,452 · 32.3% win
Unlocked 35 Blocks! · progression963,180 · 26.1% win
Unlocked 40 Blocks! · progression735,510 · 20.8% win
Unlocked 45 Blocks! · progression596,248 · 16.7% win
Unlocked 50 Blocks! · progression482,678 · 12.9% win
Unlocked 55 Blocks! · progression394,904 · 10.5% win
Unlocked 60 Blocks! · progression302,853 · 5.7% win
Unlocked 65 Blocks! · progression239,816 · 4.1% win
Unlocked 70 Blocks! · progression186,229 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3890no change
23 Aug 2026, 17:2090no change
13 Aug 2026, 17:0890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.