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Eat Pizza to Grow GIGACHAD

Eat Pizza to Grow GIGACHAD

A Roblox experience owned by Gym io studio.

TycoonENgigachadeating mechanicgrowth simulation

Eat Pizza to Grow GIGACHAD is a tycoon experience created on 2024-10-15. It has accumulated 118,147,955 lifetime visits and 7,435,622 favorites. Currently, 978 users are playing. The game holds an 85% like percentage. The description highlights features such as eating foods to grow stronger and transforming into a GIGACHAD character.

Description (written by the developer; not a statement by this register)

LIKE and JOIN the group to get +1,000 starting strong! Welcome to Eat Pizza to Grow GIGACHAD! Features: 🍕Pizza Power: Eat tons of foods to grow bigger and stronger. 🏋️GIGACHAD Transformation: Watch yourself evolve into the ultimate GIGACHAD. 🍽️Eat Others: Eating your other opponents makes you stronger! Free UGC added! Get ready to eat your way to victory in Eat Pizza to Grow GIGACHAD! Start your pizza-powered strongest now!

Last updated by the developer 6 Jul 2026, 06:57 UTC.

551
playing (measured 5 Sept 2026, 05:50 UTC)
120,185,532
lifetime visits
85%
liked (27,339 👍 / 4,926 👎)
7,575,553
favourites (63.0 per 1k visits)
15 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

24882053455110 August 20265 September 2026
344 measurements spanning 26 days, net -100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 162–906 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 344
Measured (UTC)PlayersChange
5 Sept 2026, 05:50551+41
5 Sept 2026, 04:50510-10
5 Sept 2026, 03:50520+48
5 Sept 2026, 02:50472+67
5 Sept 2026, 01:50405-19
5 Sept 2026, 00:50424+20
4 Sept 2026, 23:50404-36
4 Sept 2026, 22:50440-30
4 Sept 2026, 21:50470+3
4 Sept 2026, 20:50467-101
4 Sept 2026, 19:50568-34
4 Sept 2026, 18:50602-100
4 Sept 2026, 17:50702-5
4 Sept 2026, 16:50707-5
4 Sept 2026, 15:50712-6
4 Sept 2026, 14:50718+13
4 Sept 2026, 13:50705-14
4 Sept 2026, 12:50719+73
4 Sept 2026, 11:50646+63
4 Sept 2026, 10:50583first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ColorfulRhythm
2,999 R$
Aura christmas
1,999 R$
Christmas Skin
1,999 R$
Aura hell
1,999 R$
Michelangelo
999 R$
Leonardo Da Vinci
999 R$
Aura Graffiti
999 R$
Aura Love
999 R$
Donatello
999 R$
Raphael
999 R$
toy Skin
999 R$
Amaric team Skin
999 R$
Elemental Dreamland
799 R$
Hullk Skin
499 R$
Skin Aquaman
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Start growing · welcome33,344,928 · 100.0% win
100K Muscle · progression8,504,346 · 28.5% win
Human Devourer · other5,417,846 · 20.8% win
1M Muscle · progression3,119,395 · 10.5% win
Level 30 · progression25,183 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 20265 September 2026
344 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 344
Measured (UTC)% likedChange
5 Sept 2026, 05:5085no change
5 Sept 2026, 04:5085no change
5 Sept 2026, 03:5085no change
5 Sept 2026, 02:5085no change
5 Sept 2026, 01:5085no change
5 Sept 2026, 00:5085no change
4 Sept 2026, 23:5085no change
4 Sept 2026, 22:5085no change
4 Sept 2026, 21:5085no change
4 Sept 2026, 20:5085no change
4 Sept 2026, 19:5085no change
4 Sept 2026, 18:5085no change
4 Sept 2026, 17:5085no change
4 Sept 2026, 16:5085no change
4 Sept 2026, 15:5085no change
4 Sept 2026, 14:5085no change
4 Sept 2026, 13:5085no change
4 Sept 2026, 12:5085no change
4 Sept 2026, 11:5085no change
4 Sept 2026, 10:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.