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Eat Brainrot To Grow HUGE

Eat Brainrot To Grow HUGE

A Roblox experience owned by Banana Studios Seasonal.

SimulatorENbrainrotgrowthleaderboard

Eat Brainrot To Grow HUGE is a simulator experience created on 2025-07-14. It has recorded 5,834,686 lifetime visits and currently has 43 players online. The game holds 2,476 favorites and maintains a 76% like percentage.

Description (written by the developer; not a statement by this register)

👍 LIKE and JOIN the group to get +1,000 starting size! 👍 🔴 Welcome to Eat a Brainrot To Grow Huge! Eat up smaller brainrots to become big and eat other players to become the biggest in the server! Top the leaderboards, earn EPIC brainrots and more! 🔴 Have fun, and thanks for playing! If you enjoyed, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 4 Aug 2026, 06:34 UTC.

43
playing (measured 10 Aug 2026, 15:34 UTC)
5,834,686
lifetime visits
76%
liked (1,087 👍 / 346 👎)
2,804
favourites (0.5 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3415first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Black Hole
3,999 R$
2x Size
399 R$
Super Magnet
399 R$
2x Cash
399 R$
Magnet
299 R$
+10k Starting Size
249 R$
+5k Starting Size
149 R$
+1,000 Starting Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome2,819,977 · 100.0% win
1,000 Size · other2,562,121 · 100.0% win
10,000 Size · other1,730,600 · 89.1% win
100,000 Size · progression629,007 · 36.9% win
1,000,000 Size · progression69,687 · 4.1% win
10,000,000 Size · other6,247 · 1.2% win
100,000,000 Size · other4,299 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked13 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 76 % liked13 October 2026 — 76 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:3476no change
13 Oct 2026, 00:3376no change
3 Oct 2026, 00:3276no change
23 Sept 2026, 00:3176no change
13 Sept 2026, 00:3176no change
3 Sept 2026, 00:3076no change
24 Aug 2026, 00:2376no change
14 Aug 2026, 00:2376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.