Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Superhero Evolution

Superhero Evolution

A Roblox experience owned by Funnykk SuperHeroes.

TycoonENevolutionblobsgroup rewards

Superhero Evolution is a tycoon experience created on February 5, 2025. The game has recorded 3,342,127 lifetime visits and 76,817 favorites. Currently, 12 players are active. The title holds a 91% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

👍 LIKE and join the GROUP https://www.roblox.com/communities/35583782/Funnykk-SuperHeroes#!/about to get +1,500 starting size 👑 BONUSES 👑 +50% Size for Premium Users! 😋 Eat blobs on the ground 😋 ⚔️ Eat players smaller than you ⚔️ 🔥 Unlock all rare skins 🔥 🏆 Become the Biggest in the game 🏆 📋 Do Quests to get more size 📋 ✨Join Group For Extra Rewards✨ +50% Size for Group Members! https://www.roblox.com/communities/35583782/Funnykk-SuperHeroes#!/about

Last updated by the developer 15 Jan 2026, 19:25 UTC.

12
playing (measured 10 Aug 2026, 19:05 UTC)
3,342,127
lifetime visits
91%
liked (2,937 👍 / 297 👎)
77,423
favourites (23.2 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:059first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy! ☄️ (x100 Blobs)
3,999 R$
Tornado! 🌪️ (x100 Magnet)
2,499 R$
x2 Cash! 🗣️
399 R$
+25000 Starter Size! 🔥
379 R$
x2 Blobs! 🔥
349 R$
+10000 Starter Size! 👾
279 R$
x2 Size Growth! 👍
199 R$
x2 Magnet! 🧲
199 R$
+5000 Starter Size! 😈
149 R$
Premium Rewards
79 R$
+1000 Starter Size! 🥶
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,760,002 · 100.0% win
5K Size! · progression1,592,453 · 100.0% win
15K Size! · progression1,472,900 · 100.0% win
50K Size! · progression1,238,445 · 81.0% win
Play for 5 Minutes! · other929,636 · 61.7% win
500K Size! · progression606,803 · 46.6% win
Play for 10 Minutes! · other522,824 · 35.9% win
1M Size! · progression408,910 · 32.4% win
Play for 30 Minutes! · other55,908 · 5.7% win
Play for a Hour! · other6,619 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0191no change
14 Aug 2026, 05:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.