Death Note 🆕
A Roblox experience owned by Vivat Studios.
Social & hangoutENsocial deductionanime IPstrategy
Death Note is a social-hangout experience created on December 27, 2024. It has accumulated 2,931,181 lifetime visits and 15,866 favorites. Currently, six users are playing. The experience holds a 91 percent like percentage. The game features roles including Kira, Detective L, and Innocent players within a social deduction framework.
Description (written by the developer; not a statement by this register)
🍎 The Maps Rework is HERE! JOIN OUR COMMUNITY SERVER FOR UPDATES AND SUPPORT /n3hb4tRcZd ⭐ LIKE AND FAVORITE FOR MORE UPDATES! ⭐ Death Note is a notebook that allows its user to write a target's name and cause of death, which the target will experience at a specified time and location. Experience the ultimate battle of wits in this Death Note social deduction game. Play as Kira, Detective L, or an Innocent in intense matches where strategy and deception determine survival. 🎮 GAME ROLES: - Kira: Collect identities and eliminate players using the Death Note - Detective L: Investigate suspects and expose Kira before time runs out - Innocent: Gather evidence and survive to win AND MORE! ⏰ HOW TO WIN: Kira wins when time runs out or all players are eliminated Innocents win by collecting enough evidence Detective L wins by correctly identifying Kira and voting them out Report bugs and suggest features in our community server! Made by Vivat
Last updated by the developer 22 Jul 2026, 12:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:31 | 24 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:07 | 91 | no change |
| 24 Aug 2026, 06:06 | 91 | no change |
| 14 Aug 2026, 06:05 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.