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Heaven Line 🙏

Heaven Line 🙏

A Roblox experience owned by PLEASE ALGORITHM.

RoleplayENqueue simulationsocial deductionafterlife theme

Heaven Line 🙏 is a roleplay experience created on 2025-01-01. It has recorded 29,271,698 lifetime visits and 1,365,101 favorites. Currently, 59 users are playing. The game holds a 77% like percentage. It supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

✨ JOIN GROUP + LIKE GAME = 3 FREE SKIPS 😇 - Wait your turn in line to cross into Heaven. You've finally made it to the heavens gate, but there's a line! Will you stand and wait to enter heaven peacefully, or will you push your way to the front of the line? Be careful though, your choices shape your afterlife, be careful who you wrong. 👍 Like and favorite ⭐ the game to support more updates! Play all platforms PC 🖥️, mobile 📱, tablet 📟, and console 🎮!

Last updated by the developer 9 May 2026, 07:35 UTC.

59
playing (measured 10 Aug 2026, 15:00 UTC)
29,271,698
lifetime visits
77%
liked (94,489 👍 / 27,888 👎)
1,371,493
favourites (46.9 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
299 R$
Instant Enter
259 R$
Auto Cut
249 R$
Emote Pack 1
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Heaven Line! · welcome20,024,514 · 100.0% win
Reached Heaven! · progression2,061,146 · 24.6% win
Reached Hell! · progression2,029,869 · 25.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7723 August 2026 — 77 % liked2 September 2026 — 77 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:4777no change
23 Aug 2026, 15:3477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.