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🌠Star Obby (80 STAGES)

🌠Star Obby (80 STAGES)

A Roblox experience owned by Celestial Craftworks Co.

ObbyENParkourTowerNeon

🌠Star Obby (80 STAGES) is an obby experience created on 2025-01-04. It has accumulated 1,551,807 lifetime visits and 182,863 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description highlights parkour and chill tags, along with limited-time gamepass discounts and premium walkspeed benefits.

Description (written by the developer; not a statement by this register)

Welcome to 🌠 Star Obby 🌠 🤑 50% Off Gamepasses for a Limited Time! 🌟 Premium Benefit: +2 Walkspeed 💎 Reach the end for admin! Tags: Parkour, Oby, Obey, Chill, Vibe, Tower, Escape, Neon, Night, Purple, Pink, Easy, Slide

Last updated by the developer 9 Apr 2026, 16:55 UTC.

0
playing (measured 11 Aug 2026, 14:17 UTC)
1,551,807
lifetime visits
78%
liked (693 👍 / 192 👎)
182,981
favourites (117.9 per 1k visits)
4 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JetPack (OP)
499 R$
[🔫] Laser Gun
399 R$
[🌈] Magic Carpet
299 R$
[☁️] Flying Cloud
249 R$
[🔫] Grapple Hook
239 R$
[👑] VIP
239 R$
Rocket Launcher (OP)
222 R$
[☄️] Gravity Coil
99 R$
[💨] Speed Coil
79 R$
[🌈] Rainbow Trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,228,508 · 100.0% win
Stage 5 · progression1,032,753 · 100.0% win
Stage 10 · progression881,798 · 100.0% win
Stage 15 · progression700,721 · 100.0% win
Stage 20 · progression615,801 · 100.0% win
Stage 25 · progression532,344 · 100.0% win
Stage 30 · progression500,400 · 100.0% win
Stage 35 · progression449,979 · 100.0% win
Stage 40 · progression364,547 · 100.0% win
Stage 45 · progression355,447 · 100.0% win
Stage 50 · progression342,599 · 100.0% win
Stage 55 · progression327,825 · 100.0% win
Stage 60 · progression312,892 · 100.0% win
Stage 65 · progression298,202 · 100.0% win
Stage 70 · progression284,420 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0078no change
14 Aug 2026, 11:5378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.