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[SKILLS] The Catacombs

[SKILLS] The Catacombs

A Roblox experience owned by Ironbound Games.

HorrorENhorrorsurvivalthe rake

[SKILLS] The Catacombs is a horror experience created on 2025-02-18. It has recorded 525,669 lifetime visits and 21,741 favorites. The current like percentage is 69, with zero players active at the time of measurement. The game features tags including scary, horror, tunnels, monster, survive, survival, creepy, catacombs, maze, rake, and the rake.

Description (written by the developer; not a statement by this register)

v2.2.0 💻 6+ graphics quality recommended 🌙 NIGHT VISION — Gamepass required PC: Equip the tool, then press N Mobile: Equip the tool, then press the NV button Console: Equip the tool, then press D-Pad Right 🎮[CONTROLS] -------[PC]------- RMB — Flashlight Shift — Sprint N — Night Vision Q — Sixth Sense Ctrl — Unlock Mouse -------[Console]------- L3 — Sprint L2 — Flashlight D-Pad Right — Night Vision D-Pad Left — Sixth Sense Tags: scary, horror, tunnels, monster, survive, survival, creepy, catacombs, maze, rake, the rake

Last updated by the developer 12 Aug 2026, 17:37 UTC.

0
playing (measured 12 Aug 2026, 23:15 UTC)
525,669
lifetime visits
68%
liked (2,943 👍 / 1,363 👎)
23,888
favourites (45.4 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision
149 R$
Athlete
99 R$
Better Flashlight
50 R$
Sixth Sense
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome411,737 · 100.0% win
Completed Area 1 · collection98,047 · 0.00% win
Completed Area 2 · collection50,652 · 0.00% win
Completed Area 3 · collection40,247 · 0.00% win
Meet The Owner · other1,508 · 0.00% win
Played During Beta [UNOBTAINABLE] · other637 · 0.00% win
10 Survivals · progression69 · 0.00% win
25 Survivals · progression20 · 0.00% win
50 Survivals · progression9 · 0.00% win
100 Survivals · progression4 · 0.00% win
Found Adrenaline · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

686968.514 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 69 % liked24 September 2026 — 69 % liked4 October 2026 — 69 % liked14 October 2026 — 69 % liked24 October 2026 — 68 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:2168-1
14 Oct 2026, 00:2069no change
4 Oct 2026, 00:2069no change
24 Sept 2026, 00:1969no change
13 Sept 2026, 22:5269no change
3 Sept 2026, 22:4669no change
24 Aug 2026, 20:4869no change
14 Aug 2026, 20:4769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.