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(Kit Skins) Midnight Fears

(Kit Skins) Midnight Fears

A Roblox experience owned by Midnight Trial Devs.

HorrorENasymmetrical horrorPillar Chase 2 inspiredForsaken inspired

(Kit Skins) Midnight Fears is a horror experience created on 2025-03-03. It has recorded 1,256,480 lifetime visits and 15,418 favorites. Currently, two users are playing. The game holds a 64% like percentage. It features asymmetrical gameplay mechanics for both PC and console platforms.

Description (written by the developer; not a statement by this register)

This game is an asymmetrical horror game, inspired by Pillar Chase 2 and Forsaken! This is just a public testing, and much of it is incomplete and will be changed! Hope you enjoy! Controls: PC: [Mouse1] Basic attack [Mouse2] Change camera mode [1-4] Skills [Shift] Run [F] Flashlight [H] Medkit [Q] Drop Item [M] Tasks [Space] Interact Xbox / PlayStation [RT / R2] Basic attack [R3] Change camera mode [X / □] Skill 1 [Y / △] Skill 2 [B / ◯] Skill 3 [LT / L2] Run [D-PAD UP] Flashlight [D-PAD DOWN] Medkit [RB / R1] Drop Item [L3] Tasks [X / □] Interact

Last updated by the developer 7 Aug 2026, 00:40 UTC.

2
playing (measured 10 Aug 2026, 22:17 UTC)
1,256,480
lifetime visits
64%
liked (4,142 👍 / 2,309 👎)
15,455
favourites (12.3 per 1k visits)
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emerald Donate
500 R$
VIP
500 R$
Gold Donate
100 R$
Silver Donate
30 R$
Bronze Donate
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the public testing! · other496,528 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4664no change
14 Aug 2026, 13:4564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.