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Cook in a Lab

Cook in a Lab

A Roblox experience owned by Cook Things.

SimulatorENcookingcandysimulation

Cook in a Lab is a simulator experience created on 2025-03-13. The game has recorded 6,706,862 lifetime visits and 93,311 favorites. Currently, 21 players are active. The title holds an 84% like percentage. It falls under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Cook in a Lab! Make sweet treats in your very own candy workshop in Roblox! 🔹 What You Can Do: 👨‍🔬 Mix and make cool candies 🎁 Find secret recipes 👥 Play with friends or compete to be the best! 💡 Bonus Rewards: ✅ Join our group for a free Candy Crate 👍 Like the game to show support! Ready to make the craziest candy ever? 🍬👨‍🔬

Last updated by the developer 25 Feb 2026, 21:10 UTC.

21
playing (measured 10 Aug 2026, 17:32 UTC)
6,706,862
lifetime visits
84%
liked (15,457 👍 / 2,981 👎)
93,577
favourites (14.0 per 1k visits)
13 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythic Chef
99 R$
Hidden Stash
99 R$
Caffeine Addict
99 R$
Legendary Chef
79 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

amateur chef · other339,006 · 20.9% win
professional chef158,503 · 14.6% win
how did we get here · other116,490 · 7.8% win
legendary chef · other37,974 · 4.3% win
Meet the owner · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:1584no change
13 Aug 2026, 23:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.