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Weapon Fighting RNG

Weapon Fighting RNG

A Roblox experience owned by LDS II.

SimulatorENRNG mechanicsBoss fightingRebirth system

Weapon Fighting RNG is a simulator experience created on 2025-03-17. It has accumulated 22,035,150 lifetime visits and 40,855 favorites. Currently, 65 users are playing. The game holds a 93% like percentage. The description highlights mechanics including weapon rolling, boss slaying, rebirth bonuses, and AFK rewards.

Description (written by the developer; not a statement by this register)

Welcome to Weapon Fighting RNG! 🗡️ Discover new rare weapons by rolling! 💀 Slay bosses for new gear and ARISE them as your shadow thralls! 💪 Rebirth to earn new bonuses! ✨ AFK for passive rewards over time! 🚀 RELEASE CODE: wfr 🎁 UPDATE CODE : kun Made by the creators of Weapon Fighting Simulator ❤️

Last updated by the developer 12 Jun 2026, 08:49 UTC.

65
playing (measured 10 Aug 2026, 14:00 UTC)
22,035,150
lifetime visits
93%
liked (30,540 👍 / 2,269 👎)
40,909
favourites (1.9 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0056first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
1,099 R$
Extra Weapons
899 R$
Double Forge
599 R$
Extra Spell
599 R$
Super Inventory
599 R$
Double Exp
399 R$
Super Luck
399 R$
Forge Speed
299 R$
VIP
199 R$
Spell Inventory
99 R$
Basic Luck
99 R$
Weapon Inventory
99 R$
Shadow Inventory
99 R$
Super Benefits
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hatch · other105,517 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:2293no change
13 Aug 2026, 16:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.