Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Crossovers: The Red Guest

Crossovers: The Red Guest

A Roblox experience owned by Snap Shot Studios.

AdventureENPizza Tower inspiredAction PlatformerApril Fools Event

Crossovers: The Red Guest is an adventure experience created on 2025-03-19. It records 1,235,382 lifetime visits and 10,621 favorites. Currently, 77 users are playing. The experience holds a 56% like percentage. The description notes it is a spinoff for April Fools 2025 with gameplay distinct from the base game.

Description (written by the developer; not a statement by this register)

A spinoff for the game Crossovers for April Fools 2025. Note: The gameplay is completely different from the base game. The guests are an extinct species that died a long time ago. However, one guest named Guest 495 was able to survive in a facility lab deep underground. He spent his days experimenting on subjects trying to find how life works, all for the hopes of reviving his friend, Guest 666. But when trying to put a little bit of dihydrogen monoxide into his friend's tank, he accidentally poured a little too much. Because of this, Guest 666 became overenergized and developed psychopathic thoughts and abilities. He went around the City of Robloxia causing mass destruction using his enhanced dark dihydrogen monoxide powers. Fortunately, a warrior named Brickbattler came and sought to eliminate Guest 666 once and for all, but in order to do that, he must go through 3 other warriors that Guest 666 has possessed. This game is inspired by Pizza Tower, very, very heavily. Good luck!

Last updated by the developer 27 Jun 2026, 17:17 UTC.

77
playing (measured 10 Aug 2026, 14:35 UTC)
1,235,382
lifetime visits
55%
liked (5,384 👍 / 4,458 👎)
12,598
favourites (10.2 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3516first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Red Guest's Destruction Begins · progression432,629 · 100.0% win
And I Cooked Him · other213,647 · 59.0% win
And I Deconstructed Him · other84,630 · 18.8% win
And I Wasn't Playing Games with Her · other28,152 · 4.1% win
Savior of the City of Robloxia · progression11,902 · 1.3% win
Going For Extra · other2,759 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

555655.514 August 2026 — 56 % liked24 August 2026 — 55 % liked3 September 2026 — 55 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0255no change
24 Aug 2026, 14:0455-1
14 Aug 2026, 14:0356first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.