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[NEW] Ro!Qube 🎵

[NEW] Ro!Qube 🎵

A Roblox experience owned by RoQube.

RacingENVRRhythmMania

[NEW] Ro!Qube 🎵 is a racing experience created on 2025-03-24. It currently has 28 players and 4,811,034 lifetime visits. The title holds 43,161 favorites and a 63% like percentage. The description identifies it as a 2-in-1 rhythm game featuring VSRG 4K Mania and note-slicing VR modes, supporting Meta Quest, Valve Index, and PSVR2 headsets.

Description (written by the developer; not a statement by this register)

[ WARNING: This game contains flashing lights that can affect photosensitive players. Please use caution when playing. ] Ro!Qube is a 2-in-1 rhythm game with a classic VSRG 4K Mania mode and a note-slicing VR mode. Join our group to receive 5% more XP per play! Premium players also receive 25% more XP per play. Ro!Qube officially supports Meta Quest, Valve Index, and PSVR2. Other headsets may not work or require extra configuration to run correctly. Need help? Have a map in the game and you want it removed? Join our Community Server below! ⚠️ Exploiting (such as using an auto-player) is NOT ALLOWED. You will be permanently banned if caught. ⚠️ TAGS Vr, VR, Roqube, qube, Ro, Rhythm, Mania, FourKey, Four, Key, Keyboard, roqube

Last updated by the developer 10 Aug 2026, 21:07 UTC.

28
playing (measured 11 Aug 2026, 00:20 UTC)
4,811,034
lifetime visits
62%
liked (9,525 👍 / 5,728 👎)
43,530
favourites (9.0 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:2031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Qubes
249 R$
XP Boost
249 R$
Custom Tag
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[General] A New Start · welcome1,978,603 · 100.0% win
[General] One Down, Many To Go · progression492,276 · 33.5% win
[Levels] I Believe In You! · progression65,144 · 4.6% win
[Levels] Getting Started · welcome20,822 · 1.2% win
[Levels] Picking Up · progression2,341 · 0.20% win
[Classic] Risky Business · other1,145 · 0.00% win
[Levels] Finding Your Ground · progression230 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

626362.514 August 2026 — 63 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0162no change
24 Aug 2026, 02:0062-1
14 Aug 2026, 01:5363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.