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[SOON] Invincible Showdown

[SOON] Invincible Showdown

A Roblox experience owned by 64x Games.

Fighting & PvPENanimefightingbattlegrounds

[SOON] Invincible Showdown is a fighting-pvp Roblox experience created on 2025-04-18. The game currently has 189 players online. It has accumulated 51,385,658 lifetime visits and 149,090 favorites. The title holds a 95% like percentage. It is available on PC, console, and mobile devices.

Description (written by the developer; not a statement by this register)

2X EXP WEEKENDS Previously Known as: Hero Showdown / Invincible Showdown ❗NEW CODE at 295K Likes ❗ 🌌 Explore Multiple Scenarios – Battle through different timelines and story events. 🔥 Unleash Your Power – Dominate opponents with brutal abilities and ultimate finishers. 🏆 Prove Your Strength – Rise through the ranks and show who’s truly strong. ⚔️ Fight in a Battlegrounds Experience – Every battle tests your skill. 📱💻🎮 Available on all devices: (PC, CONSOLE, MOBILE) 🖥️ PC Controls: M1 - Melee Combo 1, 2, 3, 4 - Skills Q - Dash 🎮 Console Controls: B - Melee Combo Y - Dash Left D-Pad - Mouselock Down D-Pad - Emote Wheel LB, LT, RT, RB - Skills ⭐ Join the group and like the game for FREE CASH!⭐ Have suggestions, exploiter report, or bug report? Report in Server Learn more info below + codes🔽

Last updated by the developer 20 Aug 2026, 01:51 UTC.

95
playing (measured 22 Aug 2026, 08:50 UTC)
51,513,832
lifetime visits
95%
liked (291,171 👍 / 16,418 👎)
149,271
favourites (2.9 per 1k visits)
18 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95232163.510 August 2026 — 232 players21 August 2026 — 220 players21 August 2026 — 176 players21 August 2026 — 209 players21 August 2026 — 206 players22 August 2026 — 215 players22 August 2026 — 190 players22 August 2026 — 204 players22 August 2026 — 173 players22 August 2026 — 168 players22 August 2026 — 128 players22 August 2026 — 146 players22 August 2026 — 114 players22 August 2026 — 95 players10 August 202622 August 2026
14 measurements spanning 12 days, net -137. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–253 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5095-19
22 Aug 2026, 07:50114-32
22 Aug 2026, 06:50146+18
22 Aug 2026, 05:50128-40
22 Aug 2026, 04:50168-5
22 Aug 2026, 03:50173-31
22 Aug 2026, 02:50204+14
22 Aug 2026, 01:50190-25
22 Aug 2026, 00:50215+9
21 Aug 2026, 23:50206-3
21 Aug 2026, 22:50209+33
21 Aug 2026, 21:50176-44
21 Aug 2026, 20:54220-12
10 Aug 2026, 17:06232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers
650 R$
VIP
499 R$
2X VOTES
149 R$
Skip Roll
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome487,632 · 80.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked23 August 2026 — 95 % liked21 August 202623 August 2026
14 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:1595no change
22 Aug 2026, 08:5095no change
22 Aug 2026, 07:5095no change
22 Aug 2026, 06:5095no change
22 Aug 2026, 05:5095no change
22 Aug 2026, 04:5095no change
22 Aug 2026, 03:5095no change
22 Aug 2026, 02:5095no change
22 Aug 2026, 01:5095no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.