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Nullscape [DOOM IN BLOOM]

Nullscape [DOOM IN BLOOM]

A Roblox experience owned by Nullscape.

AdventureENroguelitearcadeplatformer

Nullscape [DOOM IN BLOOM] is an adventure experience created on 2025-04-30. It currently has 5,749 players, 73,772,105 lifetime visits, a 94% like percentage, and 266,367 favorites.

Description (written by the developer; not a statement by this register)

⚠️ IF YOU ARE ON LINUX AND THE GAME IS REALLY DARK CHANGE GRAPHICS API ⚠️ ⚠️ Mobile and Console are still work in progress, mobile also isnt the intended experience. Expect bugs. ⚠️ ⚠️ If chat is disabled and you want the lobby code, enable the "show lobby code" setting. ⚠️ Roguelite Arcade Collecting / Platformer game Game is in Alpha. Many things are bound to change. The main OST music for this game is original and safe for content creator use! You can see and change keybinds in settings. Special Thanks: ptolyanna - spritesheet system All the Testers!

Last updated by the developer 31 Aug 2026, 10:44 UTC.

2,035
playing (measured 4 Sept 2026, 07:50 UTC)
79,372,150
lifetime visits
94%
liked (116,477 👍 / 7,728 👎)
278,524
favourites (3.5 per 1k visits)
30 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,9007,0934,496.52,03510 August 20264 September 2026
322 measurements spanning 25 days, net -4,196. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,121–7,872 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:502,035-130
4 Sept 2026, 06:502,165-104
4 Sept 2026, 05:502,269-430
4 Sept 2026, 04:502,699-531
4 Sept 2026, 03:503,230-496
4 Sept 2026, 02:503,726-476
4 Sept 2026, 01:504,202-44
4 Sept 2026, 00:504,246+3
3 Sept 2026, 23:504,243+140
3 Sept 2026, 22:504,103+417
3 Sept 2026, 21:503,686+143
3 Sept 2026, 20:503,543-229
3 Sept 2026, 19:503,772+99
3 Sept 2026, 18:503,673-73
3 Sept 2026, 17:503,746+54
3 Sept 2026, 16:503,692-132
3 Sept 2026, 15:503,824+142
3 Sept 2026, 14:503,682+65
3 Sept 2026, 13:503,617+380
3 Sept 2026, 12:503,237first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
More Emotes
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 5 Any · progression1,491,955 · 6.8% win
Level 25 Standard · progression91,789 · 0.50% win
Overload · other26,396 · 0.20% win
When Life gives you cadence · other10,248 · 0.20% win
Level 25 Extreme · progression5,354 · 0.00% win
Blossom · other3,501 · 0.00% win
Level 50 Standard · progression2,711 · 0.00% win
Middle Lane Champion · other1,134 · 0.00% win
CHAOS DEMON · other982 · 0.00% win
Level 50 Extreme · progression497 · 0.00% win
100% STANDARD · progression350 · 0.00% win
100% EXTREME · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20264 September 2026
323 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 07:5094no change
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094no change
4 Sept 2026, 03:5094no change
4 Sept 2026, 02:5094no change
4 Sept 2026, 01:5094no change
4 Sept 2026, 00:5094no change
3 Sept 2026, 23:5094no change
3 Sept 2026, 22:5094no change
3 Sept 2026, 21:5094no change
3 Sept 2026, 20:5094no change
3 Sept 2026, 19:5094no change
3 Sept 2026, 18:5094no change
3 Sept 2026, 17:5094no change
3 Sept 2026, 16:5094no change
3 Sept 2026, 15:5094no change
3 Sept 2026, 14:5094no change
3 Sept 2026, 13:5094no change
3 Sept 2026, 12:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.