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Stick Battles 🍢

Stick Battles 🍢

A Roblox experience owned by TRALALERO MEME.

Fighting & PvPENpvpbrawlerstick figures

Stick Battles is a fighting-pvp Roblox experience created on 2025-05-12. It has recorded 96,486,723 lifetime visits and currently has 463 players online. The game holds 2,979,490 favorites and maintains a 77% like percentage.

Description (written by the developer; not a statement by this register)

Stick Battles Step into the sizzling chaos of Stick Battles – a wild PvP brawler where your goal is simple: skewer your enemies! 🔥 Skewer your opponents onto your mighty stick! 🛠️ Unlock a variety of deadly sticks with special powers! ✊ Build your own combat style with different tools and creative strategies! 🎯 Climb the leaderboards and prove you’re the ultimate stick master! 👑 Premium Benefits: +10% Credits 👥 Friend Boost : +10% Credits 😎Join the group for update announcements, and chat with other players! ❤️ Like the game? Show your support by hitting LIKE and adding it to your FAVORITES!

Last updated by the developer 31 Aug 2026, 16:02 UTC.

2,156
playing (measured 5 Sept 2026, 14:50 UTC)
97,968,733
lifetime visits
77%
liked (50,838 👍 / 14,856 👎)
3,021,277
favourites (30.8 per 1k visits)
12 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2252,3751,3002,15610 August 20265 September 2026
353 measurements spanning 26 days, net +1,818. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 353
Measured (UTC)PlayersChange
5 Sept 2026, 14:502,156+363
5 Sept 2026, 13:501,793+27
5 Sept 2026, 12:501,766+124
5 Sept 2026, 11:501,642+47
5 Sept 2026, 10:501,595+3
5 Sept 2026, 09:501,592-20
5 Sept 2026, 08:501,612+108
5 Sept 2026, 07:501,504+213
5 Sept 2026, 06:501,291+127
5 Sept 2026, 05:501,164+298
5 Sept 2026, 04:50866+85
5 Sept 2026, 03:50781+138
5 Sept 2026, 02:50643+59
5 Sept 2026, 01:50584+67
5 Sept 2026, 00:50517-39
4 Sept 2026, 23:50556+26
4 Sept 2026, 22:50530-153
4 Sept 2026, 21:50683-388
4 Sept 2026, 20:501,071-563
4 Sept 2026, 19:501,634first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Hole Stick
399 R$
Rage Stick
399 R$
Realm Stick
399 R$
x2 Stars
299 R$
x2 Credits
299 R$
Faster Stab Cooldown
199 R$
+5 Stick Capacity
199 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stick Battles 🍢27,439,181 · 100.0% win
Rage Table · other10,327,003 · 44.8% win
Blood Moon · other8,686,631 · 40.3% win
Sunset · other7,161,206 · 35.6% win
Gold Moon · other4,314,707 · 25.5% win
Can't Touch This · other3,992,605 · 37.0% win
Midas Touch · other3,848,703 · 15.0% win
Persistent Player · other1,837,067 · 21.5% win
Meteorologist · other1,619,506 · 7.4% win
Halloween 2025 · other542,564 · 0.00% win
Quest Lover · other426,815 · 1.7% win
Zombie Army · other391,893 · 4.4% win
Falling Star · other355,093 · 4.7% win
MrSticky · other337,319 · 4.5% win
Champion · progression293,522 · 9.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 20265 September 2026
354 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 354
Measured (UTC)% likedChange
5 Sept 2026, 14:5077no change
5 Sept 2026, 13:5077no change
5 Sept 2026, 12:5077no change
5 Sept 2026, 11:5077no change
5 Sept 2026, 10:5077no change
5 Sept 2026, 09:5077no change
5 Sept 2026, 08:5077no change
5 Sept 2026, 07:5077no change
5 Sept 2026, 06:5077no change
5 Sept 2026, 05:5077no change
5 Sept 2026, 04:5077no change
5 Sept 2026, 03:5077no change
5 Sept 2026, 02:5077no change
5 Sept 2026, 01:5077no change
5 Sept 2026, 00:5077no change
4 Sept 2026, 23:5077no change
4 Sept 2026, 22:5077no change
4 Sept 2026, 21:5077no change
4 Sept 2026, 20:5077no change
4 Sept 2026, 19:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.