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A Normal Button Simulator

A Normal Button Simulator

A Roblox experience owned by Dreamscape.

SimulatorENincrementalclickerexploration

A Normal Button Simulator is a simulator experience created on 2025-06-10. It has recorded 2,575,436 lifetime visits and 10,515 favorites. Currently, 105 users are playing. The game holds an 82% like percentage. The description identifies it as an incremental button-pressing game with multiple zones and stat progression mechanics.

Description (written by the developer; not a statement by this register)

A Normal Button Simulator. This an incremental game about stepping on buttons. Press on buttons to earn stats, and use those stats to press even more buttons. Go explore the many zones this game has to offer, and uncover secrets that may get you ahead of the other players in the game. It's a simple gameplay loop that totally won't have many variations of gameplay later down in the road. ⭐ Current Best Stat: Realitium 🌍 Current Furthest World: World 8 [Heart Of Reality] [Credits]: Basically the entire game: Icyilc [Building, Scripting, UI Design etc.] 🎵 MUSIC CONTRIBUTORS: CutenessBud7 🌏 SUBWORLD HELPERS: Fluffymice38 [U1b Balancer/Builder]

Last updated by the developer 7 Aug 2026, 18:32 UTC.

60
playing (measured 21 Aug 2026, 20:54 UTC)
2,591,469
lifetime visits
82%
liked (3,662 👍 / 777 👎)
10,334
favourites (4.0 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

601168810 August 2026 — 116 players21 August 2026 — 60 players10 August 202621 August 2026
2 measurements spanning 11 days, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–124 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5460-56
10 Aug 2026, 16:08116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck
500 R$
Double Geodes
500 R$
VIP
300 R$
Bobux Realm [READ DESC]
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! [SIMPLE] (0) · welcome428,864 · 39.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828382.514 August 2026 — 82 % liked21 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:1882-1
24 Aug 2026, 07:1783no change
21 Aug 2026, 20:5483+1
14 Aug 2026, 07:1782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.