A Normal Button Simulator
A Roblox experience owned by Dreamscape.
SimulatorENincrementalclickerexploration
A Normal Button Simulator is a simulator experience created on 2025-06-10. It has recorded 2,575,436 lifetime visits and 10,515 favorites. Currently, 105 users are playing. The game holds an 82% like percentage. The description identifies it as an incremental button-pressing game with multiple zones and stat progression mechanics.
Description (written by the developer; not a statement by this register)
A Normal Button Simulator. This an incremental game about stepping on buttons. Press on buttons to earn stats, and use those stats to press even more buttons. Go explore the many zones this game has to offer, and uncover secrets that may get you ahead of the other players in the game. It's a simple gameplay loop that totally won't have many variations of gameplay later down in the road. ⭐ Current Best Stat: Realitium 🌍 Current Furthest World: World 8 [Heart Of Reality] [Credits]: Basically the entire game: Icyilc [Building, Scripting, UI Design etc.] 🎵 MUSIC CONTRIBUTORS: CutenessBud7 🌏 SUBWORLD HELPERS: Fluffymice38 [U1b Balancer/Builder]
Last updated by the developer 7 Aug 2026, 18:32 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 60 | -56 |
| 10 Aug 2026, 16:08 | 116 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:18 | 82 | -1 |
| 24 Aug 2026, 07:17 | 83 | no change |
| 21 Aug 2026, 20:54 | 83 | +1 |
| 14 Aug 2026, 07:17 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.