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Project Moon Skins! [H.O.S🕷️]

Project Moon Skins! [H.O.S🕷️]

A Roblox experience owned by Sigma Meeting.

Fighting & PvPENProject MoonAvatar CustomizationCatalog Store

Project Moon Skins! [H.O.S🕷️] is a Roblox experience in the fighting-pvp genre, created on 2025-05-24. The game currently has 7 players online. It has accumulated 892,538 lifetime visits, 23,940 favorites, and maintains an 86% like percentage. The description indicates the experience features avatar outfits and skins inspired by Project Moon, with weekly updates.

Description (written by the developer; not a statement by this register)

🌕 PROJECT MOON SKINS 🌕 💥 🎉 Weekly updates, Stay tuned for fresh styles! ✨ Dive into a curated world of sleek, stylish skins inspired by Project Moon. 🛍️ Tap to Try! Browse high quality outfits and gear added straight to your inventory on purchase! ♻️ Updated Frequently! We’re always cooking up new fits check back often so you don’t miss a drop! ❤️ Support the Game! Like & favorite to help us grow and unlock new features! 🔖 Tags: avatar outfits, catalog creator, skins, try on, clothing store, outfit shop, accessories, hair, avatar ideas, girl fits, boy fits, hangout, aesthetic, fashion, friends, project moon, limbus, limbus company, lobotomy corp, lobotomy, library of ruina, library, roland

Last updated by the developer 11 Aug 2026, 17:18 UTC.

7
playing (measured 11 Aug 2026, 17:20 UTC)
892,538
lifetime visits
86%
liked (2,316 👍 / 364 👎)
24,077
favourites (27.0 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:201first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome287,200 · 55.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3386no change
14 Aug 2026, 16:3386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.