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Infinity Tycoon💰

Infinity Tycoon💰

A Roblox experience owned by Maca studios.

TycoonENtower buildingoffline earningsrebirth mechanic

Infinity Tycoon💰 is a Roblox tycoon experience created on June 1, 2025. The game has accumulated 1,479,490 lifetime visits and holds 4,913 favorites. It maintains a 79% like percentage. Currently, zero players are active in the experience. The title focuses on tower building mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

💰 Welcome to Infinity Tycoon! 💰 Build your tower to impossible heights and create the largest tycoon in all of Roblox! Unlock droppers, stack new floors, earn huge profits, and push your skyscraper beyond the clouds! ☁️🏙️ [How to Play] 🚀 • Buy powerful Droppers to boost your income. • Collect cash and upgrade your tycoon. • Build new floors endlessly, there is no height limit! • Rebirth to buy new and unique upgrades! • Become the #1 Infinity Builder! [Sprint Controls] 🕹️ • PC - Hold L-Shift • Mobile - Toggle Sprint Button • Console - Hold L-Stick Make sure to LIKE the game for more updates! 👍 Remember, your tycoon literally earns while you are offline.⭐ Made by @macalads

Last updated by the developer 27 Jul 2026, 11:33 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
1,479,490
lifetime visits
79%
liked (2,258 👍 / 618 👎)
4,903
favourites (3.3 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:506first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
399 R$
1.5x Luck
299 R$
+1 Droppers Per Floor
249 R$
Auto Collect
149 R$
Skip Rolls
79 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome351,019 · 0.00% win
First Floor · progression298,585 · 0.00% win
Sacrifice · other147,755 · 0.00% win
Millionaire · other112,773 · 0.00% win
Billionaire · other21,514 · 0.00% win
Reinvention · other4,952 · 0.00% win
Trillionaire · progression1,937 · 0.00% win
Resurgence · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:2179no change
14 Aug 2026, 12:2079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.