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[🔥] Hell's Garden [BETA]

[🔥] Hell's Garden [BETA]

A Roblox experience owned by CheesyGames.

SimulatorENfarm simulationbase buildingmonster combat

[🔥] Hell's Garden [BETA] is a simulator experience created on 2025-06-29. The game records 6,811,631 lifetime visits and 23 concurrent players. It holds 205,576 favorites and maintains an 89% like percentage. The description highlights gameplay features including gardening, exploration, base building, and monster combat with multiple classes.

Description (written by the developer; not a statement by this register)

🥕 Welcome to Hell's Garden! 🥕 Step into a dangerous farm where you can: 🌳 Plant and grow your own garden 🗺️ Explore mysterious lands 🏗️ Build and expand your base ⚔️ Fight terrifying monsters In this game you can play with multiple classes and level them up! 💰 Everything can be earned through gameplay no paywalls! 🧪 The game is still evolving — your feedback helps shape future updates! 🎁 Use codes Alpha and ezspins for free rewards! ✨ Inspired by Grow a Garden,Dead Rails and by 99 nights in the forest

Last updated by the developer 27 Jul 2026, 23:36 UTC.

23
playing (measured 10 Aug 2026, 14:04 UTC)
6,811,631
lifetime visits
89%
liked (6,536 👍 / 819 👎)
205,577
favourites (30.2 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0418first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Hell's Garden · welcome1,776,894 · 52.1% win
Spin your first class · other511,543 · 25.6% win
Spin 5 classes · progression398,290 · 18.8% win
Survive for 5 Minutes · progression379,902 · 18.8% win
Get to level 5 · progression339,789 · 17.9% win
Survive for 15 Minutes · progression303,810 · 14.1% win
Play for 30 Minutes · other283,740 · 12.0% win
Survive for 30 Minutes · progression201,603 · 8.1% win
Get to level 10 · progression198,669 · 9.8% win
Escape For The First Time · welcome168,216 · 5.1% win
Spin 25 classes · progression148,708 · 6.8% win
Play for 2 Hours · other120,428 · 6.8% win
Get to level 15 · progression107,775 · 6.0% win
Spin 50 classes · progression97,003 · 5.6% win
Survive for 1 Hour · progression59,338 · 5.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0689no change
13 Aug 2026, 23:0589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.