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[NABLA] The Fling Tree - Reborn

[NABLA] The Fling Tree - Reborn

A Roblox experience owned by Slamo!.

SimulatorENincrementalupgrade mechanicsdistance challenge

[NABLA] The Fling Tree - Reborn is a simulator experience created on 2025-06-29. It currently has 32 players online. The game has accumulated 973,442 lifetime visits and 7,280 favorites. User engagement metrics show a 70% like percentage. The experience focuses on fling mechanics and upgrade systems.

Description (written by the developer; not a statement by this register)

<------------------------------------------------> WELCOME TO THE FLING TREE: REBORN (TFT:R) <------------------------------------------------> Jump down the hole and see how far you can fling! The greater the distance you travel, the more money you earn along the way. Once your run ends, head over to the upgrade tree where you can spend your cash on all sorts of helpful upgrades. These upgrades will make your next attempt even better, letting you travel further and earn more money than before. Keep upgrading and see just how far you can really go! <----------- NOTE -----------> If the game goes Private, it's probably because we're fixing stuff or making changes. Thanks for your patience. tags (ignore this): upgrade tree, upgrade, difficulty fling, difficulty chart, difficulty, ejt, jjt, fling, incremental, potato, tft:r, ejf:ut, tftr, ejfut, slamo, tractor, 78 nuclear missiles, the name 'Emily', 38, shopping list <--------------------------->

Last updated by the developer 10 Aug 2026, 13:51 UTC.

32
playing (measured 10 Aug 2026, 22:22 UTC)
973,442
lifetime visits
70%
liked (2,510 👍 / 1,077 👎)
7,399
favourites (7.6 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:2231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[EXTERNAL, READ DESC] EnDBSV3 Kit
50 R$
Customizable Servers
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Payday · progression280,848 · 89.8% win
Curious · other45,442 · 25.7% win
Clean Slate · other28,972 · 14.3% win
Uncharted · other4,965 · 2.4% win
Power Trip · other901 · 0.90% win
Fool the Fool · other504 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5170no change
24 Aug 2026, 15:5370no change
14 Aug 2026, 15:5270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.