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My Dragon Island 🐉

My Dragon Island 🐉

A Roblox experience owned by RaiseAVale.

TycoonENdragon collectionidle/tycoonhatching eggs

My Dragon Island 🐉 is a tycoon experience created on 2025-07-03. It has accumulated 7,858,711 lifetime visits and 229,173 favorites. Currently, 37 players are active. The experience holds a 97% like percentage. The description highlights dragon collection mechanics, including hatching eggs, feeding, and offline earnings.

Description (written by the developer; not a statement by this register)

🐉Welcome to My Dragon Island! Ready to grow a legendary dragon collection? Buy eggs from the conveyor belt, hatch them, feed them, and cash in the earnings. Show off rare dragons with friends, have fun! [ How to Play] 🥚 Buy & hatch eggs 💸 Collect earnings from dragons 🍅 Grow crops and collect profits 🔓 Upgrade, decorate, and rebirth to unlock more! Your dragons keep growing and earning while you're offline ⭐

Last updated by the developer 8 Aug 2026, 04:01 UTC.

37
playing (measured 10 Aug 2026, 15:04 UTC)
7,858,711
lifetime visits
97%
liked (19,919 👍 / 521 👎)
230,993
favourites (29.4 per 1k visits)
3 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
699 R$
Hatch Luck
399 R$
Extra Coins
299 R$
Fast Hatch
249 R$
Auto Collect
199 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

N · other3,399,116 · 52.1% win
O · other3,398,807 · 52.3% win
G · other3,398,462 · 52.5% win
A · other3,398,146 · 52.5% win
R · other3,397,653 · 52.5% win
D · other3,397,252 · 52.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0297no change
13 Aug 2026, 22:0297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.