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Swinging Simulator

Swinging Simulator

A Roblox experience owned by Sigma Swinging Studios.

SimulatorENphysics-based movementpower progressionsocial competition

Swinging Simulator is a simulator experience created on 2025-08-03. It has accumulated 5,883,741 lifetime visits and 10,245 favorites. Currently, seven users are playing. The experience holds an 86% like percentage.

Description (written by the developer; not a statement by this register)

• Swing back and forth to gain power 💪 • Fly high and explore the world above 🌍🔭 • Unlock new swings 🪑🔥 and upgrades ⚡ • Compete with friends for the highest launch 🏆📈

Last updated by the developer 9 Nov 2025, 03:24 UTC.

7
playing (measured 10 Aug 2026, 16:52 UTC)
5,883,741
lifetime visits
86%
liked (28,296 👍 / 4,478 👎)
10,304
favourites (1.8 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

256x Permanent Growth Multiplier
1,999 R$
128x Permanent Growth Multiplier
999 R$
64x Permanent Growth Multiplier
399 R$
32x Permanent Growth Multiplier
199 R$
16x Permanent Growth Mutliplier
99 R$
8x Permanent Growth Multiplier
39 R$
4x Permanent Growth Multiplier
18 R$
2x Permanent Growth Multiplier
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:2186no change
24 Aug 2026, 00:2086no change
14 Aug 2026, 00:2086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.